📄 playerinfodlg.cpp
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// PlayerInfoDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Snake.h"
#include "PlayerInfoDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPlayerInfoDlg dialog
CPlayerInfoDlg::CPlayerInfoDlg(CWnd* pParent /*=NULL*/)
: CDialog(CPlayerInfoDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CPlayerInfoDlg)
m_name = _T("");
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CPlayerInfoDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPlayerInfoDlg)
DDX_Text(pDX, IDE_PLAYERNAME, m_name);
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPlayerInfoDlg, CDialog)
//{{AFX_MSG_MAP(CPlayerInfoDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPlayerInfoDlg message handlers
BOOL CPlayerInfoDlg::OnInitDialog()
{
CDialog::OnInitDialog();
return TRUE;
}
void CPlayerInfoDlg::OnOK()
{
// TODO: Add extra validation here
GetDlgItemText(IDE_PLAYERNAME,m_name);
UpdateData(true);
CDialog::OnOK();
}
void CPlayerInfoDlg::OnCancel()
{
// TODO: Add extra cleanup here
UpdateData(true);
CDialog::OnCancel();
}
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