📄 playerinfodlg.h
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#if !defined(AFX_PLAYERINFODLG_H__BE760691_9C58_4896_ABC9_67200D031B11__INCLUDED_)
#define AFX_PLAYERINFODLG_H__BE760691_9C58_4896_ABC9_67200D031B11__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// PlayerInfoDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CPlayerInfoDlg dialog
class CPlayerInfoDlg : public CDialog
{
// Construction
public:
CPlayerInfoDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CPlayerInfoDlg)
enum { IDD = IDD_PLAYERINFO };
CString m_name;
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPlayerInfoDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CPlayerInfoDlg)
virtual BOOL OnInitDialog();
virtual void OnOK();
virtual void OnCancel();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PLAYERINFODLG_H__BE760691_9C58_4896_ABC9_67200D031B11__INCLUDED_)
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