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📄 snakemodel.h

📁 一个在Pocket PC上运行的贪食蛇游戏
💻 H
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// SnakeModel.h: interface for the CSnakeModel class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_SNAKEMODEL_H__28F79033_A4D9_4C68_8CD4_FBEA000AB0BF__INCLUDED_)
#define AFX_SNAKEMODEL_H__28F79033_A4D9_4C68_8CD4_FBEA000AB0BF__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define FRMWIDTH 20 
#define FRMHEIGHT 8
#define BODYWIDTH 10 

#define MAXLEN 400
#define MAX 20
#define INITLAN 6

#define UP 2
#define DOWN 4
#define LEFT 1
#define RIGHT 3

class CSnakeModel  
{
public:
	CSnakeModel();
	virtual ~CSnakeModel();

	int moveOn();
	int eatFood();
	int eatMovFood();
	int eatExtFood();
	void reset();	
	void changeDirection(int newDirection);
	void addBody();
	void moveBody();
	void setMazes();
	void setMazes(int num);
	void setSpeed();
	void setSpeed(int num);
	void noMazes();
	void box();
	void tunnel();
	void spiral(); 
	void blockade();
	void twisted();
	void initSnake();
	void levelUp();
	void movMovFood();
	bool isBody(int x,int y);
	POINT createFood();
	POINT createExtFood();
	POINT createStone();
	POINT createMovFood();

	POINT body[MAXLEN];
	POINT food;
	POINT extFood;
	POINT stone;
	POINT movFood;
	bool matrix[MAX][MAX];
	bool canChangeDirection;
	bool hasTongue;
	int snakeLan;
    int direction;                          
    int score; 
	int numFood;
	int speed;
	int extModeLevel;
	int mfDirection;
	int efType;
	int step;
};

#endif // !defined(AFX_SNAKEMODEL_H__28F79033_A4D9_4C68_8CD4_FBEA000AB0BF__INCLUDED_)

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