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📄 snakeview.h

📁 一个在Pocket PC上运行的贪食蛇游戏
💻 H
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// SnakeView.h : interface of the CSnakeView class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_SNAKEVIEW_H__D4569F39_0DDB_4CC7_AB4F_BEAFDF4C94C4__INCLUDED_)
#define AFX_SNAKEVIEW_H__D4569F39_0DDB_4CC7_AB4F_BEAFDF4C94C4__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

#include "wcedb.h"
#include "SnakeModel.h"

class CSnakeView : public CFormView
{
protected: // create from serialization only
	CSnakeView();
	DECLARE_DYNCREATE(CSnakeView)

public:
	//{{AFX_DATA(CSnakeView)
	enum { IDD = IDD_SNAKE_FORM };
	CString	m_diplayScore;
	//}}AFX_DATA

// Attributes
public:
	CSnakeDoc* GetDocument();
	CSnakeModel *snake;
	//游戏数据库属性标识
	CCeDBRecord m_Record;
	CCeDBProp m_pValProp[2];
	CString m_PlayerName;
	ULONG m_Score;
	
	UINT m_nStartSpeed;//起始速度
	bool isRunning;
	bool isPaused;
	bool begining;
	bool slowOrFast;
	bool hasTongue;
	int step;
	CBrush blackBrush;
	CRect rect;
	POINT snakeTail;
	POINT extFood;
	POINT stone;
	POINT movFood;
	POINT food;

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSnakeView)
	public:
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	virtual void OnInitialUpdate();
	virtual BOOL PreTranslateMessage(MSG* pMsg);
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	virtual void OnDraw(CDC* pDC);
	//}}AFX_VIRTUAL

// Implementation
public:
	void AppendRecord();
	void loadDefoultSettings();
	void Write();
	void Read();
	void erase(CDC *pDC,POINT point);
	void paint(CDC *pDC,int eat);
	void paintTongue(CDC *pDC);
	void paintScore();

	virtual ~CSnakeView();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// Generated message map functions
protected:
	//{{AFX_MSG(CSnakeView)
	afx_msg void OnTimer(UINT nIDEvent);
	afx_msg void OnAppInstruction();
	afx_msg void OnGameContinue();
	afx_msg void OnGameNew();
	afx_msg void OnGamePause();
	afx_msg void OnGameSet();
	afx_msg void OnButtonUp();
	afx_msg void OnButtonRight();
	afx_msg void OnButtonDown();
	afx_msg void OnButtonLeft();
	afx_msg void OnAppHistory();
	afx_msg void OnUpdateGamePause(CCmdUI* pCmdUI);
	afx_msg void OnUpdateGameContinue(CCmdUI* pCmdUI);
	afx_msg void OnButtonTongue();
	afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

#ifndef _DEBUG  // debug version in SnakeView.cpp
inline CSnakeDoc* CSnakeView::GetDocument()
   { return (CSnakeDoc*)m_pDocument; }
#endif


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft eMbedded Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SNAKEVIEW_H__D4569F39_0DDB_4CC7_AB4F_BEAFDF4C94C4__INCLUDED_)

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