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📄 gameoverdlg.h

📁 一个在Pocket PC上运行的贪食蛇游戏
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#if !defined(AFX_GAMEOVERDLG_H__2BF79BDB_73A0_49E0_AC05_7BC80092D5D2__INCLUDED_)
#define AFX_GAMEOVERDLG_H__2BF79BDB_73A0_49E0_AC05_7BC80092D5D2__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GameOverDlg.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CGameOverDlg dialog

class CGameOverDlg : public CDialog
{
// Construction
public:
	CGameOverDlg(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CGameOverDlg)
	enum { IDD = IDD_GAMEOVER };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CGameOverDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CGameOverDlg)
	afx_msg void OnPaint();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_GAMEOVERDLG_H__2BF79BDB_73A0_49E0_AC05_7BC80092D5D2__INCLUDED_)

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