📄 resource.h
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//{{NO_DEPENDENCIES}}
// Microsoft eMbedded Visual C++ generated include file.
// Used by Snake.rc
//
#define IDD_ABOUTBOX 100
#define IDD_SNAKE_FORM 101
#define IDR_MAINFRAME 128
#define IDD_PLAYERINFO 130
#define IDD_PLAYERHISTORY 131
#define IDD_INSTRUCTION 134
#define IDD_SETTINGS 135
#define IDI_ICON1 194
#define IDI_ICON2 195
#define IDB_BODY 215
#define IDB_FOOD 216
#define IDB_HEAD 217
#define IDB_LIFE 218
#define IDB_STONE 219
#define IDB_YELLOW 221
#define IDB_SNAKE 231
#define IDD_LEVELUP 232
#define IDD_GAMEOVER 233
#define IDB_GAMEOVER 234
#define IDB_LEVELUP 235
#define IDB_TONGUE 236
#define IDE_PLAYERNAME 1000
#define IDC_BUTTON_DELETE 1001
#define IDC_LIST_PLAYER 1002
#define IDL_AUTHORNAME 1003
#define IDC_MODE 1014
#define IDC_LEVEL 1015
#define IDC_MAZES 1016
#define IDC_BUTTON_UP 1017
#define IDC_BUTTON_RIGHT 1018
#define IDC_BUTTON_DOWN 1019
#define IDC_BUTTON_LEFT 1020
#define IDC_SCORE 1021
#define IDC_TIMEREMAIN 1022
#define IDC_BUTTON_TONGUE 1022
#define ID_APP_INSTRUCTION 32774
#define ID_GAME_PAUSE 32779
#define ID_MENUITEM32781 32781
#define ID_GAME_CONTINUE 32782
#define ID_GAME_NEW 32783
#define ID_GAME_SET 32784
#define ID_APP_HISTORY 32785
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 237
#define _APS_NEXT_COMMAND_VALUE 32786
#define _APS_NEXT_CONTROL_VALUE 1022
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
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