playerhistorydlg.h
来自「一个在Pocket PC上运行的贪食蛇游戏」· C头文件 代码 · 共 56 行
H
56 行
#if !defined(AFX_PLAYERHISTORYDLG_H__F2C12E55_5CFB_4333_B7F2_00861D29C4CC__INCLUDED_)
#define AFX_PLAYERHISTORYDLG_H__F2C12E55_5CFB_4333_B7F2_00861D29C4CC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// PlayerHistoryDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CPlayerHistoryDlg dialog
class CSnakeDoc;
class CSnakeView;
class CPlayerHistoryDlg : public CDialog
{
// Construction
public:
CPlayerHistoryDlg(CWnd* pParent = NULL); // standard constructor
void ReadRecord();
// Dialog Data
//{{AFX_DATA(CPlayerHistoryDlg)
enum { IDD = IDD_PLAYERHISTORY };
CListCtrl m_ListHistory;
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
//Attributes
public:
CString m_name;
ULONG m_score;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPlayerHistoryDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual BOOL OnInitDialog();
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CPlayerHistoryDlg)
afx_msg void OnButtonDelete();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PLAYERHISTORYDLG_H__F2C12E55_5CFB_4333_B7F2_00861D29C4CC__INCLUDED_)
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