📄 testmenudlg.cpp
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// TestMenuDlg.cpp : implementation file
//
#include "stdafx.h"
#include "TestMenu.h"
#include "TestMenuDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
int Sel;
/////////////////////////////////////////////////////////////////////////////
// CTestMenuDlg dialog
CTestMenuDlg::CTestMenuDlg(CWnd* pParent /*=NULL*/)
: CDialog(CTestMenuDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CTestMenuDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CTestMenuDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CTestMenuDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CTestMenuDlg, CDialog)
//{{AFX_MSG_MAP(CTestMenuDlg)
ON_UPDATE_COMMAND_UI(ID_Menu1, OnUpdateMenu1)
ON_COMMAND(ID_Menu1, OnMenu1)
ON_COMMAND(ID_Menu2, OnMenu2)
ON_UPDATE_COMMAND_UI(ID_Menu2, OnUpdateMenu2)
ON_WM_INITMENUPOPUP()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTestMenuDlg message handlers
BOOL CTestMenuDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
Sel = 1;
CenterWindow(GetDesktopWindow()); // center to the hpc screen
// TODO: Add extra initialization here
CCeCommandBar m_wndmenu;
HINSTANCE g_hInst = ::AfxGetInstanceHandle();
HWND m_hWndCB;
m_hWndCB = ::CommandBar_Create(g_hInst, m_hWnd, 1);
if (m_hWndCB != NULL)
{
//Add a menu bar
::CommandBar_InsertMenubar(m_hWndCB, g_hInst, IDR_MENU1, 0);
::CommandBar_AddAdornments(m_hWndCB, 0, 0);
RECT rcCmdBar;
::GetClientRect(m_hWndCB, &rcCmdBar);
}
return TRUE; // return TRUE unless you set the focus to a control
}
void CTestMenuDlg::OnUpdateMenu1(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
if(Sel == 1)
pCmdUI->SetCheck(1);
else
pCmdUI->SetCheck(0);
}
void CTestMenuDlg::OnMenu1()
{
// TODO: Add your command handler code here
Sel = 1;
AfxMessageBox(L"你点击了大图标!");
}
void CTestMenuDlg::OnMenu2()
{
// TODO: Add your command handler code here
Sel = 2;
AfxMessageBox(L"你点击了小图标!");
}
void CTestMenuDlg::OnUpdateMenu2(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
if(Sel == 2)
pCmdUI->SetCheck(1);
else
pCmdUI->SetCheck(0);
}
void CTestMenuDlg::OnInitMenuPopup(CMenu *pPopupMenu, UINT nIndex,BOOL bSysMenu)
{
ASSERT(pPopupMenu != NULL);
// Check the enabled state of various menu items.
CCmdUI state;
state.m_pMenu = pPopupMenu;
ASSERT(state.m_pOther == NULL);
ASSERT(state.m_pParentMenu == NULL);
// Determine if menu is popup in top-level menu and set m_pOther to
// it if so (m_pParentMenu == NULL indicates that it is secondary popup).
HMENU hParentMenu;
if (AfxGetThreadState()->m_hTrackingMenu == pPopupMenu->m_hMenu)
state.m_pParentMenu = pPopupMenu; // Parent == child for tracking popup.
else if ((hParentMenu = GetMenu()->GetSafeHmenu()) != NULL)
{
CWnd* pParent = this;
// Child windows don't have menus--need to go to the top!
if (pParent != NULL &&
(hParentMenu = GetMenu()->GetSafeHmenu()) != NULL)
{
int nIndexMax = GetMenu()->GetMenuItemCount();
for (int nIndex = 0; nIndex < nIndexMax; nIndex++)
{
if (::GetSubMenu(hParentMenu, nIndex) == pPopupMenu->m_hMenu)
{
// When popup is found, m_pParentMenu is containing menu.
state.m_pParentMenu = CMenu::FromHandle(hParentMenu);
break;
}
}
}
}
state.m_nIndexMax = pPopupMenu->GetMenuItemCount();
for (state.m_nIndex = 0; state.m_nIndex < state.m_nIndexMax;
state.m_nIndex++)
{
state.m_nID = pPopupMenu->GetMenuItemID(state.m_nIndex);
if (state.m_nID == 0)
continue; // Menu separator or invalid cmd - ignore it.
ASSERT(state.m_pOther == NULL);
ASSERT(state.m_pMenu != NULL);
if (state.m_nID == (UINT)-1)
{
// Possibly a popup menu, route to first item of that popup.
state.m_pSubMenu = pPopupMenu->GetSubMenu(state.m_nIndex);
if (state.m_pSubMenu == NULL ||
(state.m_nID = state.m_pSubMenu->GetMenuItemID(0)) == 0 ||
state.m_nID == (UINT)-1)
{
continue; // First item of popup can't be routed to.
}
state.DoUpdate(this, TRUE); // Popups are never auto disabled.
}
else
{
// Normal menu item.
// Auto enable/disable if frame window has m_bAutoMenuEnable
// set and command is _not_ a system command.
state.m_pSubMenu = NULL;
state.DoUpdate(this, FALSE);
}
// Adjust for menu deletions and additions.
UINT nCount = pPopupMenu->GetMenuItemCount();
if (nCount < state.m_nIndexMax)
{
state.m_nIndex -= (state.m_nIndexMax - nCount);
while (state.m_nIndex < nCount &&
pPopupMenu->GetMenuItemID(state.m_nIndex) == state.m_nID)
{
state.m_nIndex++;
}
}
state.m_nIndexMax = nCount;
}
}
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