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📄 csprite.h

📁 Visual C++ 游戏开发与设计实例 源代码(所有)
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// CMAIN LIB - APPLICATION AND DIRECT WRAPPER
//
// Written by Mauricio Teichmann Ritter
//
// Copyright (C) 2002, Brazil. All rights reserved.
// 
//

// cSprite.h: interface for the cSprite class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_CSPRITE_H__23B9C198_6F61_4BC9_8310_3A96FFF29974__INCLUDED_)
#define AFX_CSPRITE_H__23B9C198_6F61_4BC9_8310_3A96FFF29974__INCLUDED_

#include "cSurface.h"	// Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class cSprite  
{
public:
	void Rewind();
	BOOL IsBegin();
	BOOL IsEnd();
	int m_iSpriteHeight;
	int m_iSpriteWidth;
	void Previous();
	void Next();
	int m_iRows;
	int m_iCols;
	int m_iAbsolutePosition;
	BOOL Create(HINSTANCE hInst, UINT nResource, int iTileWidth, int iTileHeight, COLORREF dwColorKey, int iSpriteWidth,int iSpriteHeight);
	BOOL Draw(LPDIRECTDRAWSURFACE7 lpDest, int iDestX, int iDestY, BOOL bAdvance = TRUE, int iSrcX=0, int iSrcY=0, int iWidth = -1, int iHeight = -1);
	void Destroy();
	cSurface m_surfTile;
	cSprite();
	virtual ~cSprite();

};

#endif // !defined(AFX_CSPRITE_H__23B9C198_6F61_4BC9_8310_3A96FFF29974__INCLUDED_)

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