📄 head.h
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// Copyright: 胡小民,丁展 2002.5
#ifndef _HEAD_H
#define _HEAD_H
int totalEdge=0;
int totalLevel=0;
int imbalance=0;
int treeHeight=0;
int levelNum=0;
const int MAX_STACK_SIZE=1000;
#define HUMAN 1
#define ANT 0
int row=50;
int col=50;
int SIZEX_MAZE=row*2+1;
int SIZEY_MAZE=col*2+1;
int EXIT_ROW=SIZEX_MAZE-2;
int EXIT_COL=SIZEY_MAZE-2;
int MAX_ANT_NUM=25;
const int UNACCESSABLE=-50000;
const int CONST_MAZEX=101;
const int CONST_MAZEY=101;
const int CONST_ANT_NUM=25;
#define RIGHT 2
#define LEFT -2
#define DOWN 1
#define UP -1
int maze[CONST_MAZEX][CONST_MAZEY]={1};
int markall[CONST_MAZEX][CONST_MAZEY]; // record the num of ants of go into the path
bool mark[CONST_MAZEX][CONST_MAZEY]; // record that some path is not accessable
int pos[CONST_MAZEX][CONST_MAZEY]; // record all objects position at the same time
bool wild[CONST_MAZEX][CONST_MAZEY];
#endif
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