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📄 sessioninfo.cpp

📁 Visual C++ 游戏开发与设计实例 源代码(所有)
💻 CPP
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    CSIGroup* pNewGroup = new CSIGroup( id );
    if( NULL == pNewGroup )
        return E_OUTOFMEMORY;

    // Add the new object to the list
    hr = m_pGroups->Add( pNewGroup );
    if( FAILED(hr) )
    {
        // Release the allocated memory and return the error code
        SAFE_DELETE( pNewGroup);
        return hr;
    }

   return S_OK;
}




//-----------------------------------------------------------------------------
// Name: DestroyGroup()
// Desc: Removes the group with the given ID from the group list
//-----------------------------------------------------------------------------
HRESULT CSessionInfo::DestroyGroup( DPNID id )
{
    // Find the group
    for( UINT i=0; i < m_pGroups->Count(); i++ )
    {
        CSIGroup* pGroup = (CSIGroup*) m_pGroups->GetPtr( i );

        // Group found
        if( id == pGroup->id )
        {
            // Zero out the spot and return
            m_pGroups->Remove( i );
            SAFE_DELETE( pGroup );
            return S_OK;
        }
    }

    // Not found
    return E_FAIL;
}




//-----------------------------------------------------------------------------
// Name: AddPlayerToGroup()
// Desc: Adds the given player ID to the list of member players in the group
//       with the given group ID 
//-----------------------------------------------------------------------------
HRESULT CSessionInfo::AddPlayerToGroup( DPNID idPlayer, DPNID idGroup )
{
    // Find the group
    for( UINT i=0; i < m_pGroups->Count(); i++ )
    {
        CSIGroup* pGroup = (CSIGroup*) m_pGroups->GetPtr( i );

        // Group found
        if( idGroup == pGroup->id )
        {
            // Add the dpnid and return
            return pGroup->AddMember( idPlayer );
        }
    }

    // Not found
    return E_FAIL;
}




//-----------------------------------------------------------------------------
// Name: RemovePlayerFromGroup()
// Desc: Removes the given player ID from the list of member players in the 
//       group with the given group ID
//-----------------------------------------------------------------------------
HRESULT CSessionInfo::RemovePlayerFromGroup( DPNID idPlayer, DPNID idGroup )
{
    // Find the group
    for( UINT i=0; i < m_pGroups->Count(); i++ )
    {
        CSIGroup* pGroup = (CSIGroup*) m_pGroups->GetPtr( i );

        // Group found
        if( idGroup == pGroup->id )
        {
            // Remove the dpnid and return
            return pGroup->RemoveMember( idPlayer );
        }
    }

    // Not found
    return E_FAIL;
}




//-----------------------------------------------------------------------------
// Name: RefreshPlayerInfo()
// Desc: Use DirectPlay to refresh all info for the player with the given ID
//-----------------------------------------------------------------------------
HRESULT CSessionInfo::RefreshPlayerInfo( DPNID id )
{
    HRESULT                 hr              = S_OK;
    LPWSTR                  strURL          = NULL;
    DWORD                   dwNumChars      = 0;
    DPN_PLAYER_INFO*        pDpPlayerInfo   = NULL;
    IDirectPlay8Address*    rpAddress[16]   = {0};
    DWORD                   dwNumAddresses  = 16;

#ifdef _DEBUG
    // Parameter validation
    if( NULL == id )
        return E_INVALIDARG;
#endif // _DEBUG

    // Attempt to get the name and flags
    hr = GetDpPlayerInfo( id, &pDpPlayerInfo );
    if( FAILED(hr) )
        goto LCleanReturn;


    // If receiving information about the local player, determine
    // whether this app is the session host
    if( id == m_dpnidLocal )
    {
        // Attempt to get the local address
        switch( m_eType )
        {
            case PEER:
                hr = m_pPeer->GetLocalHostAddresses( rpAddress, &dwNumAddresses, 0 );
                break;

            case SERVER:
                hr = m_pServer->GetLocalHostAddresses( rpAddress, &dwNumAddresses, 0 );
                break;

            default:
                hr = E_FAIL;
                break;
        }
    }
    else
    {
        // Attempt to get the remote address
        dwNumAddresses = 1;

        switch( m_eType )
        {
            case PEER:
                hr = m_pPeer->GetPeerAddress( id, rpAddress, 0 );
                break;

            case SERVER:
                hr = m_pServer->GetClientAddress( id, rpAddress, 0 );
                break;

            case CLIENT:
                if( id == m_dpnidHost )
                    hr = m_pClient->GetServerAddress( rpAddress, 0 );
                else
                    hr = DPNERR_INVALIDPLAYER;
                break;

            default:
                hr = E_FAIL;
                break;
        }
    }
    
    // If the address was retrieved, extract the URL
    if( SUCCEEDED(hr) )
    {
        // Get needed allocation size for the URL string
        hr = rpAddress[0]->GetURLW( NULL, &dwNumChars );
        if( FAILED(hr) && hr != DPNERR_BUFFERTOOSMALL )
            goto LCleanReturn;

        // Allocate the URL string
        strURL = new WCHAR[ dwNumChars ];
        if( NULL == strURL )
        {
            hr = E_OUTOFMEMORY;
            goto LCleanReturn;
        }

        // Get the URL
        hr = rpAddress[0]->GetURLW( strURL, &dwNumChars );
        if( FAILED(hr) )
            goto LCleanReturn;
    }

    // Locate the stored player data
    Lock();

    CSIPlayer* pPlayer;
    pPlayer = FindPlayer( id );  
    if( pPlayer )
    {
        // Set the player data
        pPlayer->bIsHost = ( pDpPlayerInfo->dwPlayerFlags & DPNPLAYER_HOST );

        if( strURL )
        {
            DXUtil_ConvertWideStringToGenericCch( pPlayer->strURL, strURL, 256 );
        }

        if( pDpPlayerInfo->pwszName)
        {
            DXUtil_ConvertWideStringToGenericCch( pPlayer->strName, 
                                                  pDpPlayerInfo->pwszName, 256 ); 
        }
    }

    Unlock();


LCleanReturn:
    // Release resources
    SAFE_DELETE_ARRAY( strURL );
 
    for( UINT i=0; i < dwNumAddresses; i++ )
        SAFE_RELEASE( rpAddress[i] );

    SAFE_DELETE_ARRAY( pDpPlayerInfo );

   
    return hr;
}




//-----------------------------------------------------------------------------
// Name: RefreshGroupInfo()
// Desc: Use DirectPlay to refresh all info for the group with the given ID
//-----------------------------------------------------------------------------
HRESULT CSessionInfo::RefreshGroupInfo( DPNID id )
{
    HRESULT hr       = S_OK;
    DPN_GROUP_INFO* pDpGroupInfo    = NULL;
    
    // Attempt to get the name
    hr = GetDpGroupInfo( id, &pDpGroupInfo );
    if( FAILED(hr) )
        goto LCleanReturn;

    // Locate the stored player data
    Lock();

    CSIGroup* pGroup;
    pGroup = FindGroup( id );

    if( pGroup )
    {
        // Set the group data
        DXUtil_ConvertWideStringToGenericCch( pGroup->strName, pDpGroupInfo->pwszName, 256 ); 
    }

    Unlock();


LCleanReturn:
    // Release resources
    SAFE_DELETE_ARRAY( pDpGroupInfo );

    return hr;
}





//-----------------------------------------------------------------------------
// Name: MessageHandler
// Desc: Sift the information headed for the application's DirectPlay message
//       handler, remove any messages used exclusively by this utility class,
//       and store any useful information before the message is passed off to
//       the application.
//-----------------------------------------------------------------------------
BOOL CSessionInfo::MessageHandler( DWORD dwMessageId, PVOID pMsgBuffer )
{
    HRESULT hr = S_OK;
    TCHAR strMessage[ 256 ]; 

    switch( dwMessageId )
    {
        case DPN_MSGID_ADD_PLAYER_TO_GROUP:
        {
            DPNMSG_ADD_PLAYER_TO_GROUP* pMsg = (DPNMSG_ADD_PLAYER_TO_GROUP*) pMsgBuffer;
        
            Lock();
            hr = AddPlayerToGroup( pMsg->dpnidPlayer, pMsg->dpnidGroup );
            Unlock();
            
            // Invalidate the dialog
            m_bDlgValid = FALSE;
    
            // Log the message
            _sntprintf( strMessage, 
                        200, 
                        TEXT("Add Player To Group: player 0x%x, group 0x%x"), 
                        pMsg->dpnidPlayer, 
                        pMsg->dpnidGroup ); 
            
            strMessage[ 200 ] = TEXT('\0');
            break;
        }

        case DPN_MSGID_APPLICATION_DESC:
        {
            // Set the window title
            DPN_APPLICATION_DESC* pAppDesc;
            if( SUCCEEDED( GetDpAppDesc( &pAppDesc ) ) )
            {
                TCHAR strTitle[ 256 ];
                
                DXUtil_ConvertWideStringToGenericCch( strTitle, 
                                                      pAppDesc->pwszSessionName, 
                                                      256-50 );

                lstrcat( strTitle, TEXT(" - Session Info") );
                SendMessage( m_hDlg, WM_SETTEXT, 0, (LPARAM) strTitle ); 
            }

            SAFE_DELETE_ARRAY( pAppDesc );

            // Log the message
            _sntprintf( strMessage, 200, TEXT("Application Desc") );
            strMessage[ 200 ] = TEXT('\0');
            break;
        }

        case DPN_MSGID_ASYNC_OP_COMPLETE:
        {
            DPNMSG_ASYNC_OP_COMPLETE* pMsg = (DPNMSG_ASYNC_OP_COMPLETE*) pMsgBuffer;

            // The messages sent by this helper class always use the same context.
            // If the completed operation was initiated by this class, we can
            // safely hide the message from the application.
            if( SI_ASYNC_CONTEXT == pMsg->pvUserContext )
                return TRUE;

            // Log the message
            _sntprintf( strMessage, 
                        200, 
                        TEXT("Async Op Complete: handle 0x%x, result 0x%x"), 
                        pMsg->hAsyncOp, 
                        pMsg->hResultCode );

            strMessage[ 200 ] = TEXT('\0');
            break;
        }

        case DPN_MSGID_CLIENT_INFO:
        {
            DPNMSG_CLIENT_INFO* pMsg = (DPNMSG_CLIENT_INFO*) pMsgBuffer;
            OnDpInfoChange( pMsg->dpnidClient );

            // Log the message
            _sntprintf( strMessage, 
                        200, 
                        TEXT("Client Info: client 0x%x"), 
                        pMsg->dpnidClient );

            strMessage[ 200 ] = TEXT('\0');
            break;
        }

        case DPN_MSGID_CONNECT_COMPLETE:
        {
            DPNMSG_CONNECT_COMPLETE* pMsg = (DPNMSG_CONNECT_COMPLETE*) pMsgBuffer;
        
            // Log the message
            _sntprintf( strMessage, 
                        200, 
                        TEXT("Connect Complete: handle 0x%x, result 0x%x"), 
                        pMsg->hAsyncOp, 
                        pMsg->hResultCode );

            strMessage[ 200 ] = TEXT('\0');
            break;
        }

        case DPN_MSGID_CREATE_GROUP:
        {
            DPNMSG_CREATE_GROUP* pMsg = (DPNMSG_CREATE_GROUP*) pMsgBuffer;
        
            Lock();
            hr = CreateGroup( pMsg->dpnidGroup );
            Unlock();
            
            RefreshGroupInfo( pMsg->dpnidGroup );
            
            if( m_eType == SERVER )
                SendGroupInfoToAll( pMsg->dpnidGroup );

            // Invalidate the dialog
            m_bDlgValid = FALSE;

            // Log the message
            _sntprintf( strMessage, 
                        200, 
                        TEXT("Create Group: group 0x%x, owner 0x%x"), 
                        pMsg->dpnidGroup, 
                        pMsg->dpnidOwner );

            strMessage[ 200 ] = TEXT('\0');
            break;
        }

        case DPN_MSGID_CREATE_PLAYER:
        {
            DPNMSG_CREATE_PLAYER* pMsg = (DPNMSG_CREATE_PLAYER*) pMsgBuffer;
        
            Lock();
            hr = CreatePlayer( pMsg->dpnidPlayer );
            Unlock();      
           
            // If we don't know our local dpnid yet, try to initialize
            if( m_dpnidLocal == NULL )
                InitializeLocalPlayer( pMsg->dpnidPlayer );

            // Update information about the new player
            RefreshPlayerInfo( pMsg->dpnidPlayer );

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