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📄 debugwin.h

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/********************************************************************** * File:        debugwin.h * Description: Portable debug window class. * Author:      Ray Smith * Created:     Wed Feb 21 15:36:59 MST 1996 * * (C) Copyright 1996, Hewlett-Packard Co. ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** http://www.apache.org/licenses/LICENSE-2.0 ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. * **********************************************************************/#ifndef           DEBUGWIN_H#define           DEBUGWIN_H#include          "host.h"#include          "varable.h"#ifdef __MAC__#include          <lwindow.h>#include          <lcommander.h>#endif//the following define the default position of a debug window//if not specified at construction#define DEBUG_WIN_XPOS    50     //default position#define DEBUG_WIN_YPOS    30     //default position#define DEBUG_WIN_XSIZE   700    //default size#define DEBUG_WIN_YSIZE   300    //default size//number of lines in the scrollable area of the windowextern DLLSYM INT_VAR_H (debug_lines, 256, "Number of lines in debug window");//the API for the debug window is simple, see below.//Most of its behaviour is its UI.//It has a scrollable text area (most of the window)//It has a stop control.//It has a clear button.//A dprintf to the window causes the text to be sent to the//text area. If the stop control is set, then the dprintf//blocks (does not display anything or return) until the stop//is released.//In multi-threaded apps, other threads and the UI continue to//function during the stop. Only the calling thread is blocked.//Pressing the clear button erases all text from the window.//As text is sent to the window, it scrolls up so that the most//recent output is visible. If the user has scrolled back, this//does not happen. If the user scrolls back to the bottom, then//the scrolling turns back on.//If the user destroys the window, it never comes back.class DLLSYM DEBUG_WIN{  public:    //the constructor creates the window, the destructor kills it    DEBUG_WIN (                  //constructor      const char *title,         //of window      INT32 xpos = DEBUG_WIN_XPOS,//initial position      INT32 ypos = DEBUG_WIN_YPOS,//in pixels                                 //initial size      INT32 xsize = DEBUG_WIN_XSIZE,                                 //in pixels      INT32 ysize = DEBUG_WIN_YSIZE,                                 //default scroll size (textlines)      INT32 buflines = debug_lines);    ~DEBUG_WIN ();               //destructor    void dprintf (               //printf to window      const char *format, ...);  //message    void await_destruction();  //wait for user to close  #ifdef __MAC__    static void SetCommander(LCommander *pCommander);   #endif  private:  #ifdef __MSW32__    HWND handle;                 //handle to window    char *shm_mem;               //shared memory    char *msg_end;               //current string    HANDLE shm_hand;             //handle to it    HANDLE dbg_process;          //handle to it    HANDLE dbg_thread;           //handle to it  #endif  #ifdef __UNIX__    FILE *fp;                    /*return file */  #endif  #ifdef __MAC__    LWindow *pWindow;  #endif};#endif

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