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📄 outlines.cpp

📁 一OCR的相关资料。.希望对研究OCR的朋友有所帮助.
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/* -*-C-*- ******************************************************************************** * * File:        outlines.c  (Formerly outlines.c) * Description:  Combinatorial Splitter * Author:       Mark Seaman, OCR Technology * Created:      Thu Jul 27 08:59:01 1989 * Modified:     Wed Jul 10 14:56:49 1991 (Mark Seaman) marks@hpgrlt * Language:     C * Package:      N/A * Status:       Experimental (Do Not Distribute) * * (c) Copyright 1989, Hewlett-Packard Company. ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** http://www.apache.org/licenses/LICENSE-2.0 ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. * ******************************************************************************** * Revision 1.2  89/09/15  09:24:41  09:24:41  marks (Mark Seaman) * First released version of Combinatorial splitter code**//*----------------------------------------------------------------------              I n c l u d e s----------------------------------------------------------------------*/#include "outlines.h"#ifdef __UNIX__#include <assert.h>#endif/*----------------------------------------------------------------------              F u n c t i o n s----------------------------------------------------------------------*//********************************************************************** * crosses_outline * * Check to see if this line crosses over this outline.  If it does * return TRUE. **********************************************************************/int crosses_outline(EDGEPT *p0,         /* Start of line */                    EDGEPT *p1,         /* End of line */                    EDGEPT *outline) {  /* Outline to check */  EDGEPT *pt = outline;  do {    if (is_crossed (p0->pos, p1->pos, pt->pos, pt->next->pos))      return (TRUE);    pt = pt->next;  }  while (pt != outline);  return (FALSE);}/********************************************************************** * is_crossed * * Return TRUE when the two line segments cross each other.  Find out * where the projected lines would cross and then check to see if the * point of intersection lies on both of the line segments. If it does * then these two segments cross. **********************************************************************/int is_crossed(TPOINT a0, TPOINT a1, TPOINT b0, TPOINT b1) {  int b0a1xb0b1, b0b1xb0a0;  int a1b1xa1a0, a1a0xa1b0;  TPOINT b0a1, b0a0, a1b1, b0b1, a1a0;  b0a1.x = a1.x - b0.x;  b0a0.x = a0.x - b0.x;  a1b1.x = b1.x - a1.x;  b0b1.x = b1.x - b0.x;  a1a0.x = a0.x - a1.x;  b0a1.y = a1.y - b0.y;  b0a0.y = a0.y - b0.y;  a1b1.y = b1.y - a1.y;  b0b1.y = b1.y - b0.y;  a1a0.y = a0.y - a1.y;  b0a1xb0b1 = CROSS (b0a1, b0b1);  b0b1xb0a0 = CROSS (b0b1, b0a0);  a1b1xa1a0 = CROSS (a1b1, a1a0);                                 /*a1a0xa1b0=CROSS(a1a0,a1b0); */  a1a0xa1b0 = -CROSS (a1a0, b0a1);  return (b0a1xb0b1 > 0 && b0b1xb0a0 > 0    || b0a1xb0b1 < 0 && b0b1xb0a0 < 0)    && (a1b1xa1a0 > 0 && a1a0xa1b0 > 0 || a1b1xa1a0 < 0 && a1a0xa1b0 < 0);}/********************************************************************** * is_same_edgept * * Return true if the points are identical. **********************************************************************/int is_same_edgept(EDGEPT *p1, EDGEPT *p2) {  return (p1 == p2);}/********************************************************************** * near_point * * Find the point on a line segment that is closest to a point not on * the line segment.  Return that point. **********************************************************************/EDGEPT *near_point(EDGEPT *point, EDGEPT *line_pt_0, EDGEPT *line_pt_1) {  TPOINT p;  float slope;  float intercept;  float x0 = line_pt_0->pos.x;  float x1 = line_pt_1->pos.x;  float y0 = line_pt_0->pos.y;  float y1 = line_pt_1->pos.y;  if (x0 == x1) {                                 /* Handle vertical line */    p.x = (INT16) x0;    p.y = point->pos.y;  }  else {    /* Slope and intercept */    slope = (y0 - y1) / (x0 - x1);    intercept = y1 - x1 * slope;    /* Find perpendicular */    p.x = (INT16) ((point->pos.x + (point->pos.y - intercept) * slope) /      (slope * slope + 1));    p.y = (INT16) (slope * p.x + intercept);  }  if (is_on_line (p, line_pt_0->pos, line_pt_1->pos) &&    (!same_point (p, line_pt_0->pos)) && (!same_point (p, line_pt_1->pos)))    /* Intersection on line */    return (make_edgept (p.x, p.y, line_pt_1, line_pt_0));  else                           /* Intersection not on line */    return (closest (point, line_pt_0, line_pt_1));}/********************************************************************** * reverse_outline * * Change the direction of the outline.  If it was clockwise make it * counter-clockwise and vice versa.  Do this by swapping each of the * next and prev fields of each edge point. **********************************************************************/void reverse_outline(EDGEPT *outline) {  EDGEPT *edgept = outline;  EDGEPT *temp;  do {                                 /* Swap next and prev */    temp = edgept->prev;    edgept->prev = edgept->next;    edgept->next = temp;    /* Set up vec field */    edgept->vec.x = edgept->next->pos.x - edgept->pos.x;    edgept->vec.y = edgept->next->pos.y - edgept->pos.y;    edgept = edgept->prev;       /* Go to next point */  }  while (edgept != outline);}

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