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📄 xform2d.h

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/****************************************************************************** **	Filename:    xform2d.h **	Purpose:     Definitions for using 2D point transformation library **	Author:      Dan Johnson **	History:     Fri Sep 22 09:57:08 1989, DSJ, Created. ** **	(c) Copyright Hewlett-Packard Company, 1988. ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** http://www.apache.org/licenses/LICENSE-2.0 ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. ******************************************************************************/#ifndef   XFORM2D_H#define   XFORM2D_H/**----------------------------------------------------------------------------          Include Files and Type Defines----------------------------------------------------------------------------**/#include "fpoint.h"typedef struct{  FLOAT32 a, b, c, d, tx, ty;}MATRIX_2D, *MATRIX_2D_PTR;/**----------------------------------------------------------------------------          Macros----------------------------------------------------------------------------**//* macros for initializing transform matrices */#define InitMatrix(M)		((M)->a = 1, (M)->b = 0,		\				(M)->c = 0, (M)->d = 1,		\				(M)->tx = 0, (M)->ty = 0 )#define CopyMatrix(A,B)		((B)->a = (A)->a, (B)->b = (A)->b,	\				(B)->c = (A)->c, (B)->d = (A)->d,	\				(B)->tx = (A)->tx, (B)->ty = (A)->ty)/* matrix scaling, translation, rotation, mirroring, etc.*/#define TranslateMatrix(M,X,Y)	((M)->tx += (M)->a * (X) + (M)->c * (Y),  \				(M)->ty += (M)->b * (X) + (M)->d * (Y) )#define ScaleMatrix(M,X,Y)	((M)->a *= (X), (M)->b *= (X),		\				(M)->c *= (Y), (M)->d *= (Y))#define MirrorMatrixInX(M)  (ScaleMatrix((M),-1,1))#define MirrorMatrixInY(M)  (ScaleMatrix((M),1,-1))#define MirrorMatrixInXY(M) (ScaleMatrix((M),-1,-1))/* using a matrix to map points*/#define MapX(M,X,Y)   ((M)->a * (X) + (M)->c * (Y) + (M)->tx)#define MapY(M,X,Y)   ((M)->b * (X) + (M)->d * (Y) + (M)->ty)#define MapPoint(M,A,B)		(Xof(B) = MapX (M, Xof(A), Yof(A)),	\				Yof(B) = MapY (M, Xof(A), Yof(A)))#define MapDx(M,DX,DY)    ((M)->a * (DX) + (M)->c * (DY))#define MapDy(M,DX,DY)    ((M)->b * (DX) + (M)->d * (DY))/**----------------------------------------------------------------------------          Public Function Prototypes----------------------------------------------------------------------------**/void RotateMatrix(MATRIX_2D_PTR Matrix, FLOAT32 Angle); #endif

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