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📄 xform2d.cpp

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/****************************************************************************** **	Filename:    xform2d.c **	Purpose:     Library routines for performing 2D point transformations **	Author:      Dan Johnson **	History:     Fri Sep 22 09:54:17 1989, DSJ, Created. ** **	(c) Copyright Hewlett-Packard Company, 1988. ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** http://www.apache.org/licenses/LICENSE-2.0 ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. ******************************************************************************//**----------------------------------------------------------------------------          Include Files and Type Defines----------------------------------------------------------------------------**/#include "xform2d.h"#include <math.h>/**----------------------------------------------------------------------------              Public Code----------------------------------------------------------------------------**//*---------------------------------------------------------------------------*/void RotateMatrix(MATRIX_2D_PTR Matrix, FLOAT32 Angle) { /* **	Parameters: **		Matrix		transformation matrix to rotate **		Angle		angle to rotate matrix **	Globals: none **	Operation: **		Rotate the coordinate system (as specified by Matrix) about **		its origin by Angle radians.  In matrix notation the **		effect is as follows: ** **			Matrix = R X Matrix ** **		where R is the following matrix ** **			cos Angle	sin Angle	0 **			-sin Angle	cos Angle	0 **			0		0		1 **	Return: none **	Exceptions: none **	History: 7/27/89, DSJ, Create. */  FLOAT32 Cos, Sin;  FLOAT32 NewA, NewB;  Cos = cos ((double) Angle);  Sin = sin ((double) Angle);  NewA = Matrix->a * Cos + Matrix->c * Sin;  NewB = Matrix->b * Cos + Matrix->d * Sin;  Matrix->c = Matrix->a * -Sin + Matrix->c * Cos;  Matrix->d = Matrix->b * -Sin + Matrix->d * Cos;  Matrix->a = NewA;  Matrix->b = NewB;}                                /* RotateMatrix */

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