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📄 fpoint.cpp

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/****************************************************************************** **	Filename:    fpoint.c **	Purpose:     Abstract data type for a 2D point (floating point coords) **	Author:      Dan Johnson **	History:     Thu Apr 12 10:44:15 1990, DSJ, Created. ** **	(c) Copyright Hewlett-Packard Company, 1988. ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** http://www.apache.org/licenses/LICENSE-2.0 ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. ******************************************************************************//**----------------------------------------------------------------------------          Include Files and Type Defines----------------------------------------------------------------------------**/#include "const.h"#include "fpoint.h"#include <stdio.h>#include <math.h>/**----------------------------------------------------------------------------              Public Code----------------------------------------------------------------------------**//*---------------------------------------------------------------------------*/FLOAT32 NormalizedAngleFrom(FPOINT *Point1,                            FPOINT *Point2,                            FLOAT32 FullScale) {/* **	Parameters: **		Point1, Point2	points to compute angle between **		FullScale	value to associate with 2*pi **	Globals: none **	Operation: Return the angle from Point1 to Point2 normalized to **		lie in the range 0 to FullScale (where FullScale corresponds **		to 2*pi or 360 degrees). **	Return: none **	Exceptions: none **	History: Wed Mar 28 14:27:25 1990, DSJ, Created. */  FLOAT32 Angle;  FLOAT32 NumRadsInCircle = 2.0 * PI;  Angle = AngleFrom (*Point1, *Point2);  if (Angle < 0.0)    Angle += NumRadsInCircle;  Angle *= FullScale / NumRadsInCircle;  if (Angle < 0.0 || Angle >= FullScale)    Angle = 0.0;  return (Angle);}                                /* NormalizedAngleFrom */

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