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📄 rect.cpp

📁 一OCR的相关资料。.希望对研究OCR的朋友有所帮助.
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/********************************************************************** * File:        rect.c  (Formerly box.c) * Description: Bounding box class definition. * Author:					Phil Cheatle * Created:					Wed Oct 16 15:18:45 BST 1991 * * (C) Copyright 1991, Hewlett-Packard Ltd. ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** http://www.apache.org/licenses/LICENSE-2.0 ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. * **********************************************************************/#include          "mfcpch.h"     //precompiled headers#include          "rect.h"/********************************************************************** * BOX::BOX()  Constructor from 2 ICOORDS * **********************************************************************/BOX::BOX(                   //construtor         const ICOORD pt1,  //one corner         const ICOORD pt2   //the other corner        ) {  if (pt1.x () <= pt2.x ()) {    if (pt1.y () <= pt2.y ()) {      bot_left = pt1;      top_right = pt2;    }    else {      bot_left = ICOORD (pt1.x (), pt2.y ());      top_right = ICOORD (pt2.x (), pt1.y ());    }  }  else {    if (pt1.y () <= pt2.y ()) {      bot_left = ICOORD (pt2.x (), pt1.y ());      top_right = ICOORD (pt1.x (), pt2.y ());    }    else {      bot_left = pt2;      top_right = pt1;    }  }}/********************************************************************** * BOX::intersection()  Build the largest box contained in both boxes * **********************************************************************/BOX BOX::intersection(  //shared area box                      const BOX &box) const {  ICOORD bl;                     //bottom left  ICOORD tr;                     //top right  if (overlap (box)) {    if (box.bot_left.x () > bot_left.x ())      bl.set_x (box.bot_left.x ());    else      bl.set_x (bot_left.x ());    if (box.top_right.x () < top_right.x ())      tr.set_x (box.top_right.x ());    else      tr.set_x (top_right.x ());    if (box.bot_left.y () > bot_left.y ())      bl.set_y (box.bot_left.y ());    else      bl.set_y (bot_left.y ());    if (box.top_right.y () < top_right.y ())      tr.set_y (box.top_right.y ());    else      tr.set_y (top_right.y ());  }  else {    bl.set_x (MAX_INT16);    bl.set_y (MAX_INT16);    tr.set_x (-MAX_INT16);    tr.set_y (-MAX_INT16);  }  return BOX (bl, tr);}/********************************************************************** * BOX::bounding_union()  Build the smallest box containing both boxes * **********************************************************************/BOX BOX::bounding_union(  //box enclosing both                        const BOX &box) const {  ICOORD bl;                     //bottom left  ICOORD tr;                     //top right  if (box.bot_left.x () < bot_left.x ())    bl.set_x (box.bot_left.x ());  else    bl.set_x (bot_left.x ());  if (box.top_right.x () > top_right.x ())    tr.set_x (box.top_right.x ());  else    tr.set_x (top_right.x ());  if (box.bot_left.y () < bot_left.y ())    bl.set_y (box.bot_left.y ());  else    bl.set_y (bot_left.y ());  if (box.top_right.y () > top_right.y ())    tr.set_y (box.top_right.y ());  else    tr.set_y (top_right.y ());  return BOX (bl, tr);}/********************************************************************** * BOX::plot()  Paint a box using specified settings * **********************************************************************/#ifndef GRAPHICS_DISABLEDvoid BOX::plot(                      //paint box               WINDOW fd,            //where to paint               INT16 style,          //display style               INT16 edged,          //show border?               COLOUR fill_colour,   //colour for inside               COLOUR border_colour  //colour for border              ) const {  interior_style(fd, style, edged);   fill_color_index(fd, fill_colour);   perimeter_color_index(fd, border_colour);   plot(fd); }#endif/********************************************************************** * operator+= * * Extend one box to include the other  (In place union) **********************************************************************/DLLSYM BOX &operator+= (                     //bounding bounding bxBOX & op1,                       //operandsconst BOX & op2) {  if (op2.bot_left.x () < op1.bot_left.x ())    op1.bot_left.set_x (op2.bot_left.x ());  if (op2.top_right.x () > op1.top_right.x ())    op1.top_right.set_x (op2.top_right.x ());  if (op2.bot_left.y () < op1.bot_left.y ())    op1.bot_left.set_y (op2.bot_left.y ());  if (op2.top_right.y () > op1.top_right.y ())    op1.top_right.set_y (op2.top_right.y ());  return op1;}/********************************************************************** * operator-= * * Reduce one box to intersection with the other  (In place intersection) **********************************************************************/DLLSYM BOX &operator-= (                     //inplace intersectionBOX & op1,                       //operandsconst BOX & op2) {  if (op1.overlap (op2)) {    if (op2.bot_left.x () > op1.bot_left.x ())      op1.bot_left.set_x (op2.bot_left.x ());    if (op2.top_right.x () < op1.top_right.x ())      op1.top_right.set_x (op2.top_right.x ());    if (op2.bot_left.y () > op1.bot_left.y ())      op1.bot_left.set_y (op2.bot_left.y ());    if (op2.top_right.y () < op1.top_right.y ())      op1.top_right.set_y (op2.top_right.y ());  }  else {    op1.bot_left.set_x (MAX_INT16);    op1.bot_left.set_y (MAX_INT16);    op1.top_right.set_x (-MAX_INT16);    op1.top_right.set_y (-MAX_INT16);  }  return op1;}/********************************************************************** * BOX::serialise_asc()  Convert to ascii file. * **********************************************************************/void BOX::serialise_asc(         //convert to ascii                        FILE *f  //file to use                       ) {  bot_left.serialise_asc (f);  top_right.serialise_asc (f);}/********************************************************************** * BOX::de_serialise_asc()  Convert from ascii file. * **********************************************************************/void BOX::de_serialise_asc(         //convert from ascii                           FILE *f  //file to use                          ) {  bot_left.de_serialise_asc (f);  top_right.de_serialise_asc (f);}

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