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📄 gobangcontrol.java

📁 游戏说明
💻 JAVA
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package com.tianxia.qipai.control.game.gobang;

import java.util.Timer;

import javax.microedition.lcdui.Display;

import com.tianxia.qipai.event.*;
import com.tianxia.qipai.control.MainControl;
import com.tianxia.qipai.control.universal.BeginControl;
import com.tianxia.qipai.event.MainGameEvent;
import com.tianxia.qipai.event.UniGameEvent;
import com.tianxia.qipai.model.game.gobang.GobangTimer;
import com.tianxia.qipai.model.util.CommStructNode;
import com.tianxia.qipai.model.util.GameEventDeal;
import com.tianxia.qipai.view.game.gobang.*;


public class GobangControl implements GameEventDeal {
	private Display display;                  //屏幕
	private CommStructNode commstructnode;		//各控制模块之间数据字段data的通信结构节点
	private MainControl maincontrol;			//主控制模块,通过调用它的handEvent方法来与主控制模块通信
	private static GobangControl instance;     //自身的实例
	private MainGameEvent maingameevent;       //本模块要用的事件事例
	private RoomList roomlist;
	private GameEventDeal begameeventdeal;      //正在处理的用户界面
	private GobangHallCanvas  gobanghallcanvas;
	private GobangCanvas  gobangcanvas;
	public Runtime rt = Runtime.getRuntime();
	public GobangControl() {
		super();
		// TODO 自动生成构造函数存根
	}

	public void init(MainControl maincontrol){
		this.maincontrol = maincontrol;	
		display = maincontrol.getDisplay();
	}
		
		
	
	
	public static GobangControl getInstance(){
		if(instance == null){
			instance = new GobangControl();
		}
		
		return instance;
	}
	
	public Display getDisplay(){
		return this.display;
	}

	public MainGameEvent getMainGameEvent(){
		return this.maingameevent;
	}
	
		
	public void handleEvent(int eventID, MainGameEvent e) {
		// TODO 自动生成方法存根
		this.maingameevent = e;
		switch(eventID){
			case GobangEvent.MAINGAMEPAUSE:
			break;
			case UniGameEvent.DATAMODIFYREQ:
				maincontrol.handleEvent(UniGameEvent.DATAMODIFYREQ,maingameevent);
				break;
			case UniGameEvent.MODIFYSUCCESSFUL:
				begameeventdeal.handleEvent(UniGameEvent.MODIFYSUCCESSFUL,maingameevent);
				break;
			case GobangEvent.GOBANGMODELSTART:
				maingameevent.getCommNode().setGameType("001");
				roomlist = RoomList.getInstance();
				roomlist.init(this);
				begameeventdeal = roomlist;
				//roomlist.BeginThead();
				break;
			case GobangEvent.GOBANGEXIT:
				setNull();
				maincontrol.handleEvent(GobangEvent.SUBMODELEXIT,maingameevent);
				break;
			case GobangEvent.USERCOUNTRECEIVE: //获取大厅信息
			//	System.out.println("freeMoryroomlist0:  "+String.valueOf(rt.freeMemory()));
				gobanghallcanvas = GobangHallCanvas.getInstance();
				//System.out.println("freeMoryroomlist1:  "+String.valueOf(rt.freeMemory()));
				gobanghallcanvas.init(this);
				begameeventdeal = gobanghallcanvas;
				break;
				
			case GobangEvent.EXITROOMRESPOND:
				begameeventdeal = roomlist;
				roomlist.setListFlag(true);
				roomlist.handleEvent(GobangEvent.EXITROOMRESPOND,maingameevent);
				break;
			case GobangEvent.SITRESPOND:
				gobangcanvas = GobangCanvas.getInstance();
				gobangcanvas.init(this);
				begameeventdeal = gobangcanvas;
				break;
			case GobangEvent.MAINGAMEEXIT:
				maincontrol.handleEvent(MainEvent.MAINGAMEEXIT,maingameevent);
				break;
			case GobangEvent.USERSTANDUP:
				gobanghallcanvas = GobangHallCanvas.getInstance();
				gobanghallcanvas.init(this);
				begameeventdeal = gobanghallcanvas;
				break;
			default:
					break;
			}
	}
	
	public void setNull(){
		if(gobangcanvas != null){
			gobangcanvas.setNull();
		}
		if(gobanghallcanvas != null){
			gobanghallcanvas.setNull();
		}
		if(roomlist != null){
			roomlist.setNull();
		}
		begameeventdeal = null;
		display=null;
		instance=null;     //自身的实例
		instance = null;
		
	}
}

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