📄 playersprite.java
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package com.tianxia.qipai.model.game.gobang;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.LayerManager;
import javax.microedition.lcdui.game.Sprite;
import com.tianxia.qipai.view.game.gobang.GobangHallCanvas;
public class PlayerSprite extends Sprite {
private int xposition,yposition; //指针的当前坐标位置
public PlayerSprite(Image image, int width, int height) {
super(image,width,height);
// TODO 自动生成构造函数存根
}
public void init(int viewX,int viewY,int tableid,
int tilewidth,int tileheight,int xnum,int ynum){
xposition = viewX + ((tableid-1)%xnum)*tilewidth;
yposition = viewY + ((tableid -1)/xnum)*tileheight;
this.setPosition(xposition,yposition);
}
public void nextimage(){
this.nextFrame();
}
}
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