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📄 pocketmp3.cpp

📁 一个自己编制的基于pocketPC的mp3播放器
💻 CPP
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// PocketMP3.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "PocketMP3.h"
#include "PocketMP3Dlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CPocketMP3App

BEGIN_MESSAGE_MAP(CPocketMP3App, CWinApp)
	//{{AFX_MSG_MAP(CPocketMP3App)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CPocketMP3App construction

CPocketMP3App::CPocketMP3App()
	: CWinApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CPocketMP3App object

CPocketMP3App theApp;

/////////////////////////////////////////////////////////////////////////////
// CPocketMP3App initialization

BOOL CPocketMP3App::InitInstance()
{
	if (!AfxSocketInit())
	{
		AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
		return FALSE;
	}

	AfxEnableControlContainer();
	SetDialogBkColor(RGB(192,192,192),RGB(0,0,0));//设置背景和文字的颜色

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

	CPocketMP3Dlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK

		CloseHandle(dlg.exitMPEG_Thread);
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
		CloseHandle(dlg.exitMPEG_Thread);
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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