pocketmp3.cpp
来自「一个自己编制的基于pocketPC的mp3播放器」· C++ 代码 · 共 79 行
CPP
79 行
// PocketMP3.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "PocketMP3.h"
#include "PocketMP3Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPocketMP3App
BEGIN_MESSAGE_MAP(CPocketMP3App, CWinApp)
//{{AFX_MSG_MAP(CPocketMP3App)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPocketMP3App construction
CPocketMP3App::CPocketMP3App()
: CWinApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CPocketMP3App object
CPocketMP3App theApp;
/////////////////////////////////////////////////////////////////////////////
// CPocketMP3App initialization
BOOL CPocketMP3App::InitInstance()
{
if (!AfxSocketInit())
{
AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
return FALSE;
}
AfxEnableControlContainer();
SetDialogBkColor(RGB(192,192,192),RGB(0,0,0));//设置背景和文字的颜色
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
CPocketMP3Dlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
CloseHandle(dlg.exitMPEG_Thread);
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
CloseHandle(dlg.exitMPEG_Thread);
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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