storageactor.h

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#ifndef STORAGEACTOR_H#define STORAGEACTOR_H//$Id: StorageActor.h,v 1.3 2006/03/19 02:22:43 markus Rel $// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.#include <map>#include <vector>#include <string>#include "Actor.h"#include "Storage.h"// Forward declarationsnamespace YGP {   class StatusObject;};/**Class to access the stored ators */class StorageActor : public Storage { public:   static void loadActors (std::vector<HActor>& target, YGP::StatusObject& stat) {      loadCelebrities (target, "Actors", stat); }   static void loadActorsInMovies (std::map<unsigned int, std::vector<unsigned int> >& aActors) throw (std::exception);   static void deleteActor (unsigned int idActor) throw (std::exception);   static void deleteActorMovies (unsigned int idActor) throw (std::exception);   static void saveActorMovie (unsigned int idActor, unsigned int idMovie) throw (std::exception); private:   StorageActor ();   StorageActor (const StorageActor& other);   virtual ~StorageActor ();   const StorageActor& operator= (const StorageActor& other);};#endif

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