📄 skinunit.pas
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{$DEFINE CRACK}
//{$IFDEF CRACK}
//{$UNDEF CRACK}
//{$ENDIF}
// 程序原代码和创意由网友 "CoolSlob" <coolslob@163.com> 提供,在此特别感谢
// the program code and idea had provide by "CoolSlob" <coolslob@163.com>, so thanks a lot
unit SkinUnit;
interface
Uses Classes,SkinCaption;
Procedure LoadFormRes(SkinName : ShortString);stdcall;
Procedure SetSkinFile(Value : ShortString);stdcall;export;
procedure InitSkin(FHandle : THandle);stdcall;export;
procedure UnLoadAll;stdcall;export;
procedure SetActive(Value : Boolean); Stdcall;export;
procedure Add3rdControl(Value : ShortString); stdcall; export;
var
FSkinCaption: TSkinCaption;
implementation
Procedure LoadFormRes(SkinName : ShortString);stdcall;
var
SkinRes: TResourceStream;
Begin
SkinRes := TResourceStream.Create(hInstance, SkinName, PChar('SKIN'));
try
if FSkinCaption <> nil then FSkinCaption.DLL_LoadSkinRes(SkinRes);
finally
SkinRes.Free;
end;
End;
Procedure SetSkinFile(Value : ShortString);stdcall;
begin
LoadFormRes(Value);
//or use another function but skin file not skin res -> FSkinCaption.DLL_SetSkinFile(Value);
{$IFDEF CRACK}
if FSkinCaption <> nil then FSkinCaption.Active := True;
{$ENDIF}
end;
procedure InitSkin(FHandle : THandle);stdcall;
begin
if FSkinCaption <> nil then exit;
if FSkinCaption = nil then FSkinCaption := TSkinCaption.Create(nil);
FSkinCaption.DLL_InitSkin(FHandle);
end;
procedure UnLoadAll;stdcall;
begin
{$IFDEF CRACK}
if FSkinCaption <> nil then FSkinCaption.Active := False;
{$ENDIF}
if FSkinCaption <> nil then FSkinCaption.DLL_UnLoadSkin;
end;
procedure SetActive(Value : Boolean); Stdcall;
begin
if FSkinCaption <> nil then FSkinCaption.DLL_SetActive(Value);
End;
procedure Add3rdControl(Value : ShortString); stdcall; export;
begin
if FSkinCaption <> nil then FSkinCaption.DLL_Add3rdControl(Value);
end;
initialization
FSkinCaption := nil;
finalization
if FSkinCaption <> nil then FSkinCaption.free;
end.
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