📄 splashscreen.h
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//========================================================================//// SplashScreen.h////========================================================================#ifndef SPLASHSCREEN_H#define SPLASHSCREEN_H#include <aconf.h>#ifdef USE_GCC_PRAGMAS#pragma interface#endif#include "SplashTypes.h"//------------------------------------------------------------------------// SplashScreen//------------------------------------------------------------------------class SplashScreen {public: SplashScreen(SplashScreenParams *params); SplashScreen(SplashScreen *screen); ~SplashScreen(); SplashScreen *copy() { return new SplashScreen(this); } // Return the computed pixel value (0=black, 1=white) for the gray // level <value> at (<x>, <y>). int test(int x, int y, Guchar value); // Returns true if value is above the white threshold or below the // black threshold, i.e., if the corresponding halftone will be // solid white or black. GBool isStatic(Guchar value);private: void buildDispersedMatrix(int i, int j, int val, int delta, int offset); void buildClusteredMatrix(); int distance(int x0, int y0, int x1, int y1); void buildSCDMatrix(int r); Guchar *mat; // threshold matrix int size; // size of the threshold matrix Guchar minVal; // any pixel value below minVal generates // solid black Guchar maxVal; // any pixel value above maxVal generates // solid white};#endif
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