📄 splash.cc
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} // blend fill color with background if (pixAcc != 0) { pipe.shape = (pixAcc == n * m) ? (SplashCoord)1 : (SplashCoord)pixAcc / (SplashCoord)(n * m); if (vectorAntialias && clipRes2 != splashClipAllInside) { drawAAPixel(&pipe, tx + x2, ty + y2); } else { drawPixel(&pipe, tx + x2, ty + y2, clipRes2 == splashClipAllInside); } } // x scale Bresenham xSrc += xStep; // x shear x1 += xSign; // y shear y1 += yShear1; } } // free memory gfree(pixBuf); return splashOk;}SplashError Splash::drawImage(SplashImageSource src, void *srcData, SplashColorMode srcMode, GBool srcAlpha, int w, int h, SplashCoord *mat) { SplashPipe pipe; GBool ok, rot; SplashCoord xScale, yScale, xShear, yShear, yShear1; int tx, tx2, ty, ty2, scaledWidth, scaledHeight, xSign, ySign; int ulx, uly, llx, lly, urx, ury, lrx, lry; int ulx1, uly1, llx1, lly1, urx1, ury1, lrx1, lry1; int xMin, xMax, yMin, yMax; SplashClipResult clipRes, clipRes2; int yp, yq, yt, yStep, lastYStep; int xp, xq, xt, xStep, xSrc; int k1, spanXMin, spanXMax, spanY; SplashColorPtr colorBuf, p; SplashColor pix; Guchar *alphaBuf, *q;#if SPLASH_CMYK int pixAcc0, pixAcc1, pixAcc2, pixAcc3;#else int pixAcc0, pixAcc1, pixAcc2;#endif int alphaAcc; SplashCoord pixMul, alphaMul, alpha; int x, y, x1, x2, y2; SplashCoord y1; int nComps, n, m, i, j; if (debugMode) { printf("drawImage: srcMode=%d srcAlpha=%d w=%d h=%d mat=[%.2f %.2f %.2f %.2f %.2f %.2f]\n", srcMode, srcAlpha, w, h, (double)mat[0], (double)mat[1], (double)mat[2], (double)mat[3], (double)mat[4], (double)mat[5]); } // check color modes ok = gFalse; // make gcc happy nComps = 0; // make gcc happy switch (bitmap->mode) { case splashModeMono1: case splashModeMono8: ok = srcMode == splashModeMono8; nComps = 1; break; case splashModeRGB8: ok = srcMode == splashModeRGB8; nComps = 3; break; case splashModeBGR8: ok = srcMode == splashModeBGR8; nComps = 3; break;#if SPLASH_CMYK case splashModeCMYK8: ok = srcMode == splashModeCMYK8; nComps = 4; break;#endif } if (!ok) { return splashErrModeMismatch; } // check for singular matrix if (splashAbs(mat[0] * mat[3] - mat[1] * mat[2]) < 0.000001) { return splashErrSingularMatrix; } // compute scale, shear, rotation, translation parameters rot = splashAbs(mat[1]) > splashAbs(mat[0]); if (rot) { xScale = -mat[1]; yScale = mat[2] - (mat[0] * mat[3]) / mat[1]; xShear = -mat[3] / yScale; yShear = -mat[0] / mat[1]; } else { xScale = mat[0]; yScale = mat[3] - (mat[1] * mat[2]) / mat[0]; xShear = mat[2] / yScale; yShear = mat[1] / mat[0]; } // Note 1: The PDF spec says that all pixels whose *centers* lie // within the region get painted -- but that doesn't seem to match // up with what Acrobat actually does: it ends up leaving gaps // between image stripes. So we use the same rule here as for // fills: any pixel that overlaps the region gets painted. // Note 2: The +/-0.01 in these computations is to avoid floating // point precision problems which can lead to gaps between image // stripes (it can cause image stripes to overlap, but that's a much // less visible problem). if (xScale >= 0) { tx = splashFloor(mat[4] - 0.01); tx2 = splashFloor(mat[4] + xScale + 0.01); } else { tx = splashFloor(mat[4] + 0.01); tx2 = splashFloor(mat[4] + xScale - 0.01); } scaledWidth = abs(tx2 - tx) + 1; if (yScale >= 0) { ty = splashFloor(mat[5] - 0.01); ty2 = splashFloor(mat[5] + yScale + 0.01); } else { ty = splashFloor(mat[5] + 0.01); ty2 = splashFloor(mat[5] + yScale - 0.01); } scaledHeight = abs(ty2 - ty) + 1; xSign = (xScale < 0) ? -1 : 1; ySign = (yScale < 0) ? -1 : 1; yShear1 = (SplashCoord)xSign * yShear; // clipping ulx1 = 0; uly1 = 0; urx1 = xSign * (scaledWidth - 1); ury1 = (int)(yShear * urx1); llx1 = splashRound(xShear * ySign * (scaledHeight - 1)); lly1 = ySign * (scaledHeight - 1) + (int)(yShear * llx1); lrx1 = xSign * (scaledWidth - 1) + splashRound(xShear * ySign * (scaledHeight - 1)); lry1 = ySign * (scaledHeight - 1) + (int)(yShear * lrx1); if (rot) { ulx = tx + uly1; uly = ty - ulx1; urx = tx + ury1; ury = ty - urx1; llx = tx + lly1; lly = ty - llx1; lrx = tx + lry1; lry = ty - lrx1; } else { ulx = tx + ulx1; uly = ty + uly1; urx = tx + urx1; ury = ty + ury1; llx = tx + llx1; lly = ty + lly1; lrx = tx + lrx1; lry = ty + lry1; } xMin = (ulx < urx) ? (ulx < llx) ? (ulx < lrx) ? ulx : lrx : (llx < lrx) ? llx : lrx : (urx < llx) ? (urx < lrx) ? urx : lrx : (llx < lrx) ? llx : lrx; xMax = (ulx > urx) ? (ulx > llx) ? (ulx > lrx) ? ulx : lrx : (llx > lrx) ? llx : lrx : (urx > llx) ? (urx > lrx) ? urx : lrx : (llx > lrx) ? llx : lrx; yMin = (uly < ury) ? (uly < lly) ? (uly < lry) ? uly : lry : (lly < lry) ? lly : lry : (ury < lly) ? (ury < lry) ? ury : lry : (lly < lry) ? lly : lry; yMax = (uly > ury) ? (uly > lly) ? (uly > lry) ? uly : lry : (lly > lry) ? lly : lry : (ury > lly) ? (ury > lry) ? ury : lry : (lly > lry) ? lly : lry; clipRes = state->clip->testRect(xMin, yMin, xMax, yMax); opClipRes = clipRes; if (clipRes == splashClipAllOutside) { return splashOk; } // compute Bresenham parameters for x and y scaling yp = h / scaledHeight; yq = h % scaledHeight; xp = w / scaledWidth; xq = w % scaledWidth; // allocate pixel buffers colorBuf = (SplashColorPtr)gmalloc((yp + 1) * w * nComps); if (srcAlpha) { alphaBuf = (Guchar *)gmalloc((yp + 1) * w); } else { alphaBuf = NULL; } pixAcc0 = pixAcc1 = pixAcc2 = 0; // make gcc happy#if SPLASH_CMYK pixAcc3 = 0; // make gcc happy#endif // initialize the pixel pipe pipeInit(&pipe, 0, 0, NULL, pix, state->fillAlpha, srcAlpha || (vectorAntialias && clipRes != splashClipAllInside), gFalse); if (vectorAntialias) { drawAAPixelInit(); } if (srcAlpha) { // init y scale Bresenham yt = 0; lastYStep = 1; for (y = 0; y < scaledHeight; ++y) { // y scale Bresenham yStep = yp; yt += yq; if (yt >= scaledHeight) { yt -= scaledHeight; ++yStep; } // read row(s) from image n = (yp > 0) ? yStep : lastYStep; if (n > 0) { p = colorBuf; q = alphaBuf; for (i = 0; i < n; ++i) { (*src)(srcData, p, q); p += w * nComps; q += w; } } lastYStep = yStep; // loop-invariant constants k1 = splashRound(xShear * ySign * y); // clipping test if (clipRes != splashClipAllInside && !rot && (int)(yShear * k1) == (int)(yShear * (xSign * (scaledWidth - 1) + k1))) { if (xSign > 0) { spanXMin = tx + k1; spanXMax = spanXMin + (scaledWidth - 1); } else { spanXMax = tx + k1; spanXMin = spanXMax - (scaledWidth - 1); } spanY = ty + ySign * y + (int)(yShear * k1); clipRes2 = state->clip->testSpan(spanXMin, spanXMax, spanY); if (clipRes2 == splashClipAllOutside) { continue; } } else { clipRes2 = clipRes; } // init x scale Bresenham xt = 0; xSrc = 0; // x shear x1 = k1; // y shear y1 = (SplashCoord)ySign * y + yShear * x1; // this is a kludge: if yShear1 is negative, then (int)y1 would // change immediately after the first pixel, which is not what // we want if (yShear1 < 0) { y1 += 0.999; } // loop-invariant constants n = yStep > 0 ? yStep : 1; switch (srcMode) { case splashModeMono1: case splashModeMono8: for (x = 0; x < scaledWidth; ++x) { // x scale Bresenham xStep = xp; xt += xq; if (xt >= scaledWidth) { xt -= scaledWidth; ++xStep; } // rotation if (rot) { x2 = (int)y1; y2 = -x1; } else { x2 = x1; y2 = (int)y1; } // compute the filtered pixel at (x,y) after the x and y scaling // operations m = xStep > 0 ? xStep : 1; alphaAcc = 0; p = colorBuf + xSrc; q = alphaBuf + xSrc; pixAcc0 = 0; for (i = 0; i < n; ++i) { for (j = 0; j < m; ++j) { pixAcc0 += *p++; alphaAcc += *q++; } p += w - m; q += w - m; } pixMul = (SplashCoord)1 / (SplashCoord)(n * m); alphaMul = pixMul * (1.0 / 255.0); alpha = (SplashCoord)alphaAcc * alphaMul; if (alpha > 0) { pix[0] = (int)((SplashCoord)pixAcc0 * pixMul); // set pixel pipe.shape = alpha; if (vectorAntialias && clipRes != splashClipAllInside) { drawAAPixel(&pipe, tx + x2, ty + y2); } else { drawPixel(&pipe, tx + x2, ty + y2, clipRes2 == splashClipAllInside); } } // x scale Bresenham xSrc += xStep; // x shear x1 += xSign; // y shear y1 += yShear1; } break; case splashModeRGB8: case splashModeBGR8: for (x = 0; x < scaledWidth; ++x) { // x scale Bresenham xStep = xp; xt += xq; if (xt >= scaledWidth) { xt -= scaledWidth; ++xStep; } // rotation if (rot) { x2 = (int)y1; y2 = -x1; } else { x2 = x1; y2 = (int)y1; } // compute the filtered pixel at (x,y) after the x and y scaling // operations m = xStep > 0 ? xStep : 1; alphaAcc = 0; p = colorBuf + xSrc * 3; q = alphaBuf + xSrc; pixAcc0 = pixAcc1 = pixAcc2 = 0; for (i = 0; i < n; ++i) { for (j = 0; j < m; ++j) { pixAcc0 += *p++; pixAcc1 += *p++; pixAcc2 += *p++; alphaAcc += *q++; } p += 3 * (w - m); q += w - m; } pixMul = (SplashCoord)1 / (SplashCoord)(n * m); alphaMul = pixMul * (1.0 / 255.0); alpha = (SplashCoord)alphaAcc * alphaMul; if (alpha > 0) { pix[0] = (int)((SplashCoord)pixAcc0 * pixMul); pix[1] = (int)((SplashCoord)pixAcc1 * pixMul); pix[2] = (int)((SplashCoord)pixAcc2 * pixMul); // set pixel pipe.shape = alpha; if (vectorAntialias && clipRes != splashClipAllInside) { drawAAPixel(&pipe, tx + x2, ty + y2); } else { drawPixel(&pipe, tx + x2, ty + y2, clipRes2 == splashClipAllInside); } } // x scale Bresenham xSrc += xStep; // x shear x1 += xSign; // y shear y1 += yShear1; } break;#if SPLASH_CMYK case splashModeCMYK8: for (x = 0; x < scaledWidth; ++x) { // x scale Bresenham xStep = xp; xt += xq; if (xt >= scaledWidth) { xt -= scaledWidth; ++xStep; } // rotation if (rot) { x2 = (int)y1; y2 = -x1; } else { x2 = x1; y2 = (int)y1; } // compute the filtered pixel at (x,y) after the x and y scaling // operations m = xStep > 0 ? xStep : 1; alphaAcc = 0; p = colorBuf + xSrc * 4; q = alphaBuf + xSrc; pixAcc0 = pixAcc1 = pixAcc2 = pixAcc3 = 0; for (i = 0; i < n; ++i) { for (j = 0; j < m; ++j) { pixAcc0 += *p++; pixAcc1 += *p++; pixAcc2 += *p++; pixAcc3 += *p++; alphaAcc += *q++; } p += 4 * (w - m); q += w - m; } pixMul = (SplashCoord)1 / (SplashCoord)(n * m); alphaMul = pixMul * (1.0 / 255.0); alpha = (SplashCoord)alphaAcc * alphaMul; if (alpha > 0) { pix[0] = (int)((SplashCoord)pixAcc0 * pixMul); pix[1] = (int)((SplashCoord)pixAcc1 * pixMul); pix[2] = (int)((SplashCoord)pixAcc2 * pixMul); pix[3] = (int)((SplashCoord)pixAcc3 * pixMul); // set pixel pipe.shape = alpha; if (vectorAntialias && clipRes != splashClipAllInside) { drawAAPixel(&pipe, tx + x2, ty + y2); } else { drawPixel(&pipe, tx + x2, ty + y2, clipRes2 == splashClipAllInside); } } // x scale Bresenham xSrc += xStep; // x shear x1 += xSign; // y shear y1 += yShear1; } break;#endif // SPLASH_CMYK } } } else { // init y scale Bresenham yt = 0; lastYStep = 1; for (y = 0; y < scaledHeight; ++y) { // y scale Bresenham yStep = yp; yt += yq; if (yt >= scaledHeight) { yt -= s
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