📄 pro_map.txt
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zonja.Barrier -> o:
boolean unLock -> a
boolean saveData(java.io.DataOutputStream) -> a
boolean loadData(java.io.DataInputStream) -> a
void mainAction() -> a
zonja.EnemyFly -> j:
boolean isCaptured -> a
boolean isKicked -> b
int captureTimer -> c
int startX -> d
int endX -> F
int topY -> G
int bottomY -> H
int liftDirection -> I
boolean saveData(java.io.DataOutputStream) -> a
boolean loadData(java.io.DataInputStream) -> a
void mainAction() -> a
void setStartOffset(int,int,int,int) -> a
zonja.EnemyJump -> d:
boolean isCaptured -> a
boolean isKicked -> b
int captureTimer -> d
int startX -> F
int endX -> G
int frameTimeCount -> H
int spriteType -> c
boolean saveData(java.io.DataOutputStream) -> a
boolean loadData(java.io.DataInputStream) -> a
void mainAction() -> a
void setStartOffset(int,int) -> i
zonja.EnemyWalk -> f:
boolean isCaptured -> a
boolean isKicked -> b
int captureTimer -> d
int startX -> F
int endX -> G
int frameTimeCount -> H
int spriteType -> c
boolean saveData(java.io.DataOutputStream) -> a
boolean loadData(java.io.DataInputStream) -> a
void mainAction() -> a
void setStartOffset(int,int) -> i
zonja.MagicBox -> a:
java.util.Random rand -> F
int treasureIndex -> a
boolean beAttacked -> b
boolean beExposed -> c
boolean beCollected -> d
boolean saveData(java.io.DataOutputStream) -> a
boolean loadData(java.io.DataInputStream) -> a
void mainAction() -> a
zonja.MainLooper -> m:
zonja.ZonCanvas canvas -> a
void run() -> run
zonja.MainSprite -> n:
int bloodCount -> a
int lifeCount -> b
int keyStatus -> c
boolean inVincible -> d
boolean isDeading -> F
boolean isOnStone -> G
boolean isOnFloat -> H
boolean isObstructed -> I
boolean suddenDeath -> Q
int inVincibleCount -> R
int inDeadingCount -> S
int score -> J
int keySymbol -> K
int stepType -> L
javax.microedition.lcdui.Image numImage -> M
javax.microedition.lcdui.Image bloodImage -> N
javax.microedition.lcdui.Image headImage -> O
zonja.ZonBullet[] spriteBullet -> P
boolean saveData(java.io.DataOutputStream) -> a
boolean loadData(java.io.DataInputStream) -> a
void initImage() -> a
void drawFlagImage(javax.microedition.lcdui.Graphics) -> a
void paint(javax.microedition.lcdui.Graphics,boolean,boolean) -> a
void spriteInSky() -> f
void spriteFire() -> g
void spriteMove() -> h
boolean checkDeath() -> i
void setDeathOffset() -> j
void mainAction() -> c
void clearKeyStatus() -> d
void pressKey(int) -> c
void releaseKey(int) -> d
void setStanding(boolean) -> a
void incScore(int) -> e
void incBloodCount(int) -> f
void decBloodCount() -> e
zonja.StaticSprite -> b:
int frameCount -> a
boolean saveData(java.io.DataOutputStream) -> a
boolean loadData(java.io.DataInputStream) -> a
void mainAction() -> a
zonja.StepStone -> k:
int startX -> b
int endX -> c
int topY -> d
int bottomY -> F
int spriteType -> a
int liftDirection -> G
void mainAction() -> a
boolean collidesWith(zonja.ZonSprite,boolean) -> a
void setStartOffset(int,int) -> i
void setStartOffset(int,int,int,int) -> a
zonja.ZonBullet -> l:
int timer -> a
boolean saveData(java.io.DataOutputStream) -> a
boolean loadData(java.io.DataInputStream) -> a
void mainAction() -> a
zonja.ZonCanvas -> c:
int stateCount -> B
int stateBeforePause -> a
int appState -> b
int gameStage -> c
javax.microedition.lcdui.Command commandBack -> C
javax.microedition.lcdui.Command commandQuit -> D
javax.microedition.lcdui.Command commandSave -> E
int scrWidth -> F
int scrHeight -> G
int fontHeight -> H
int splashStage -> I
int splashCount -> J
int showTitleCount -> K
int showTipCount -> L
int tipFlag -> M
int hiScore -> N
boolean canvasUpdate -> O
int canvasOffsetX -> d
int canvasOffsetY -> e
com.nokia.mid.sound.Sound soundPlayer -> f
java.util.Timer loopTimer -> g
zonja.MainLooper mainLooper -> h
zonja.ZonTileMap mainMap -> i
javax.microedition.lcdui.Image splash1Image -> j
javax.microedition.lcdui.Image splash2Image -> k
javax.microedition.lcdui.Image splash3Image -> l
javax.microedition.lcdui.Image menuImage2 -> m
javax.microedition.lcdui.Image menuItemImage -> n
javax.microedition.lcdui.Image cursorImage -> o
int menuBase -> P
int menuSel -> Q
int subMenuSel -> R
boolean showMore -> S
boolean soundOn -> T
int soundType -> U
java.io.InputStream inputStream -> p
zonja.MainSprite spriteLead -> q
zonja.StepStone[] stepStone -> r
zonja.StepStone[] stepYellow -> s
zonja.EnemyJump[] enemyTops -> t
zonja.EnemyWalk[] enemySpring -> u
zonja.EnemyWalk[] enemyBlueFeet -> v
zonja.EnemyFly[] enemyBirds -> w
zonja.MagicBox[] magicBoxes -> x
zonja.Barrier[] fence -> y
zonja.StaticSprite[] deadZone -> z
zonja.ZonLayer layer -> A
void initCanvas() -> a
void loadSplashPics() -> l
void releaseSplashPics() -> m
boolean loadMenuPics() -> n
void releaseMenuPics() -> o
boolean loadSharePics() -> p
void releaseSharePics() -> q
boolean loadStagePics() -> r
void releaseStagePics() -> s
boolean initMaps() -> t
boolean initLead() -> u
void initTop(int,int,int,int,int) -> a
boolean initTops() -> v
void initSpring(int,int,int,int,int) -> b
boolean initSpring() -> w
void initBlueFoot(int,int,int,int,int) -> c
boolean initBlueFeet() -> x
void initBird(int,int,int,int,int,int,int) -> a
boolean initBirds() -> y
void initStepStone(int,int,int,int,int) -> d
void initStepFloat(int,int,int,int,int,int,int) -> b
boolean initStepStone() -> z
boolean initBoxes() -> A
boolean initBarrier() -> b
boolean initStaticSprite() -> B
void releaseObject() -> C
boolean initStage() -> D
boolean saveScore() -> c
boolean loadScore() -> d
boolean saveGame() -> e
boolean loadGame() -> f
void handleOffset() -> E
void paint(javax.microedition.lcdui.Graphics) -> paint
boolean initMenu() -> g
void drawMenuBG(javax.microedition.lcdui.Graphics) -> a
void keyPressed(int) -> keyPressed
void keyReleased(int) -> keyReleased
void commandAction(javax.microedition.lcdui.Command,javax.microedition.lcdui.Displayable) -> commandAction
void gameLogic() -> h
void clearObstruct() -> F
void handleCollides() -> G
void spritePaint(javax.microedition.lcdui.Graphics) -> c
void gameRender(javax.microedition.lcdui.Graphics) -> b
void drawTips(javax.microedition.lcdui.Graphics) -> d
void resumeGame() -> i
void initSound(java.lang.String,int) -> a
void releaseSound() -> j
void playSound(boolean) -> a
boolean soundPlaying() -> k
zonja.ZonJaEg -> zonja.ZonJaEg:
zonja.ZonJaEg instance -> a
javax.microedition.lcdui.Display display -> b
zonja.ZonCanvas mainCanvas -> c
javax.microedition.lcdui.Displayable displayable -> d
void startApp() -> startApp
void pauseApp() -> pauseApp
void destroyApp(boolean) -> destroyApp
void quitApp() -> a
zonja.ZonLayer -> g:
int scrWidth -> z
int scrHeight -> A
int offsetX -> B
int offsetY -> C
javax.microedition.lcdui.Image[] images -> D
java.lang.String[] imageNames -> E
void move(int,int) -> g
void setPosition(int,int) -> h
boolean addImage(javax.microedition.lcdui.Image,java.lang.String) -> a
javax.microedition.lcdui.Image readImage(java.lang.String,int) -> a
boolean loadImage(java.lang.String,java.lang.String,boolean,int) -> a
void removeImage(java.lang.String) -> a
javax.microedition.lcdui.Image findImage(java.lang.String) -> b
int getWidth(java.lang.String) -> c
int getHeight(java.lang.String) -> d
zonja.ZonRect -> i:
int x -> a
int y -> b
int dx -> c
int dy -> d
void setRect(int,int,int,int) -> a
boolean checkRectCollisdes(zonja.ZonRect,zonja.ZonRect) -> a
zonja.ZonSprite -> e:
int hVelocity -> e
int vVelocity -> f
int hVelTemp -> g
int vVelTemp -> h
int moveDirection -> i
boolean isVisible -> j
int realWidth -> k
int realHeight -> l
zonja.ZonRect rect -> m
boolean isStanding -> n
javax.microedition.lcdui.Image sourceImage -> o
javax.microedition.lcdui.Image reverseImage -> p
zonja.ZonTileMap map -> q
int frameWidth -> r
int frameHeight -> s
int frameIndex -> t
int forceFrameIndex -> u
int actionFirstIndex -> v
int actionLastIndex -> w
int worldOffsetX -> x
int worldOffsetY -> y
boolean saveData(java.io.DataOutputStream) -> a
boolean loadData(java.io.DataInputStream) -> a
void setMap(zonja.ZonTileMap) -> a
void setWorldOffset(int,int) -> a
void changeWorldOffset(int,int) -> b
int collidesWith(zonja.ZonTileMap,boolean) -> a
boolean collidesWith(zonja.ZonSprite,boolean) -> a
boolean initSprite(java.lang.String,int,int,boolean) -> a
void setSpriteSize(int,int) -> c
void setFrameSequence(int,int) -> d
void nextFrame() -> b
void setMoveDirection(int) -> a
void setVelocity(int,int) -> e
int getVelocity(int) -> b
void setRealSize(int,int) -> f
void paint(javax.microedition.lcdui.Graphics,boolean,boolean) -> a
zonja.ZonTileMap -> h:
int tileWidth -> a
int tileHeight -> b
int mapWidth -> c
int mapHeight -> d
char[] mapTileData16Bit -> e
javax.microedition.lcdui.Image[] imageMap -> f
void paint(javax.microedition.lcdui.Graphics,boolean,boolean) -> a
boolean initMap(java.lang.String,int,int,int,boolean) -> a
void setTileSize(int,int) -> a
void setMapSize(int,int) -> b
int getTileData(int,int) -> c
boolean loadMapData(java.lang.String) -> e
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