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📄 pro_map.txt

📁 基于J2ME 开发的冒险类手机游戏
💻 TXT
字号:
zonja.Barrier -> o:
    boolean unLock -> a
    boolean saveData(java.io.DataOutputStream) -> a
    boolean loadData(java.io.DataInputStream) -> a
    void mainAction() -> a
zonja.EnemyFly -> j:
    boolean isCaptured -> a
    boolean isKicked -> b
    int captureTimer -> c
    int startX -> d
    int endX -> F
    int topY -> G
    int bottomY -> H
    int liftDirection -> I
    boolean saveData(java.io.DataOutputStream) -> a
    boolean loadData(java.io.DataInputStream) -> a
    void mainAction() -> a
    void setStartOffset(int,int,int,int) -> a
zonja.EnemyJump -> d:
    boolean isCaptured -> a
    boolean isKicked -> b
    int captureTimer -> d
    int startX -> F
    int endX -> G
    int frameTimeCount -> H
    int spriteType -> c
    boolean saveData(java.io.DataOutputStream) -> a
    boolean loadData(java.io.DataInputStream) -> a
    void mainAction() -> a
    void setStartOffset(int,int) -> i
zonja.EnemyWalk -> f:
    boolean isCaptured -> a
    boolean isKicked -> b
    int captureTimer -> d
    int startX -> F
    int endX -> G
    int frameTimeCount -> H
    int spriteType -> c
    boolean saveData(java.io.DataOutputStream) -> a
    boolean loadData(java.io.DataInputStream) -> a
    void mainAction() -> a
    void setStartOffset(int,int) -> i
zonja.MagicBox -> a:
    java.util.Random rand -> F
    int treasureIndex -> a
    boolean beAttacked -> b
    boolean beExposed -> c
    boolean beCollected -> d
    boolean saveData(java.io.DataOutputStream) -> a
    boolean loadData(java.io.DataInputStream) -> a
    void mainAction() -> a
zonja.MainLooper -> m:
    zonja.ZonCanvas canvas -> a
    void run() -> run
zonja.MainSprite -> n:
    int bloodCount -> a
    int lifeCount -> b
    int keyStatus -> c
    boolean inVincible -> d
    boolean isDeading -> F
    boolean isOnStone -> G
    boolean isOnFloat -> H
    boolean isObstructed -> I
    boolean suddenDeath -> Q
    int inVincibleCount -> R
    int inDeadingCount -> S
    int score -> J
    int keySymbol -> K
    int stepType -> L
    javax.microedition.lcdui.Image numImage -> M
    javax.microedition.lcdui.Image bloodImage -> N
    javax.microedition.lcdui.Image headImage -> O
    zonja.ZonBullet[] spriteBullet -> P
    boolean saveData(java.io.DataOutputStream) -> a
    boolean loadData(java.io.DataInputStream) -> a
    void initImage() -> a
    void drawFlagImage(javax.microedition.lcdui.Graphics) -> a
    void paint(javax.microedition.lcdui.Graphics,boolean,boolean) -> a
    void spriteInSky() -> f
    void spriteFire() -> g
    void spriteMove() -> h
    boolean checkDeath() -> i
    void setDeathOffset() -> j
    void mainAction() -> c
    void clearKeyStatus() -> d
    void pressKey(int) -> c
    void releaseKey(int) -> d
    void setStanding(boolean) -> a
    void incScore(int) -> e
    void incBloodCount(int) -> f
    void decBloodCount() -> e
zonja.StaticSprite -> b:
    int frameCount -> a
    boolean saveData(java.io.DataOutputStream) -> a
    boolean loadData(java.io.DataInputStream) -> a
    void mainAction() -> a
zonja.StepStone -> k:
    int startX -> b
    int endX -> c
    int topY -> d
    int bottomY -> F
    int spriteType -> a
    int liftDirection -> G
    void mainAction() -> a
    boolean collidesWith(zonja.ZonSprite,boolean) -> a
    void setStartOffset(int,int) -> i
    void setStartOffset(int,int,int,int) -> a
zonja.ZonBullet -> l:
    int timer -> a
    boolean saveData(java.io.DataOutputStream) -> a
    boolean loadData(java.io.DataInputStream) -> a
    void mainAction() -> a
zonja.ZonCanvas -> c:
    int stateCount -> B
    int stateBeforePause -> a
    int appState -> b
    int gameStage -> c
    javax.microedition.lcdui.Command commandBack -> C
    javax.microedition.lcdui.Command commandQuit -> D
    javax.microedition.lcdui.Command commandSave -> E
    int scrWidth -> F
    int scrHeight -> G
    int fontHeight -> H
    int splashStage -> I
    int splashCount -> J
    int showTitleCount -> K
    int showTipCount -> L
    int tipFlag -> M
    int hiScore -> N
    boolean canvasUpdate -> O
    int canvasOffsetX -> d
    int canvasOffsetY -> e
    com.nokia.mid.sound.Sound soundPlayer -> f
    java.util.Timer loopTimer -> g
    zonja.MainLooper mainLooper -> h
    zonja.ZonTileMap mainMap -> i
    javax.microedition.lcdui.Image splash1Image -> j
    javax.microedition.lcdui.Image splash2Image -> k
    javax.microedition.lcdui.Image splash3Image -> l
    javax.microedition.lcdui.Image menuImage2 -> m
    javax.microedition.lcdui.Image menuItemImage -> n
    javax.microedition.lcdui.Image cursorImage -> o
    int menuBase -> P
    int menuSel -> Q
    int subMenuSel -> R
    boolean showMore -> S
    boolean soundOn -> T
    int soundType -> U
    java.io.InputStream inputStream -> p
    zonja.MainSprite spriteLead -> q
    zonja.StepStone[] stepStone -> r
    zonja.StepStone[] stepYellow -> s
    zonja.EnemyJump[] enemyTops -> t
    zonja.EnemyWalk[] enemySpring -> u
    zonja.EnemyWalk[] enemyBlueFeet -> v
    zonja.EnemyFly[] enemyBirds -> w
    zonja.MagicBox[] magicBoxes -> x
    zonja.Barrier[] fence -> y
    zonja.StaticSprite[] deadZone -> z
    zonja.ZonLayer layer -> A
    void initCanvas() -> a
    void loadSplashPics() -> l
    void releaseSplashPics() -> m
    boolean loadMenuPics() -> n
    void releaseMenuPics() -> o
    boolean loadSharePics() -> p
    void releaseSharePics() -> q
    boolean loadStagePics() -> r
    void releaseStagePics() -> s
    boolean initMaps() -> t
    boolean initLead() -> u
    void initTop(int,int,int,int,int) -> a
    boolean initTops() -> v
    void initSpring(int,int,int,int,int) -> b
    boolean initSpring() -> w
    void initBlueFoot(int,int,int,int,int) -> c
    boolean initBlueFeet() -> x
    void initBird(int,int,int,int,int,int,int) -> a
    boolean initBirds() -> y
    void initStepStone(int,int,int,int,int) -> d
    void initStepFloat(int,int,int,int,int,int,int) -> b
    boolean initStepStone() -> z
    boolean initBoxes() -> A
    boolean initBarrier() -> b
    boolean initStaticSprite() -> B
    void releaseObject() -> C
    boolean initStage() -> D
    boolean saveScore() -> c
    boolean loadScore() -> d
    boolean saveGame() -> e
    boolean loadGame() -> f
    void handleOffset() -> E
    void paint(javax.microedition.lcdui.Graphics) -> paint
    boolean initMenu() -> g
    void drawMenuBG(javax.microedition.lcdui.Graphics) -> a
    void keyPressed(int) -> keyPressed
    void keyReleased(int) -> keyReleased
    void commandAction(javax.microedition.lcdui.Command,javax.microedition.lcdui.Displayable) -> commandAction
    void gameLogic() -> h
    void clearObstruct() -> F
    void handleCollides() -> G
    void spritePaint(javax.microedition.lcdui.Graphics) -> c
    void gameRender(javax.microedition.lcdui.Graphics) -> b
    void drawTips(javax.microedition.lcdui.Graphics) -> d
    void resumeGame() -> i
    void initSound(java.lang.String,int) -> a
    void releaseSound() -> j
    void playSound(boolean) -> a
    boolean soundPlaying() -> k
zonja.ZonJaEg -> zonja.ZonJaEg:
    zonja.ZonJaEg instance -> a
    javax.microedition.lcdui.Display display -> b
    zonja.ZonCanvas mainCanvas -> c
    javax.microedition.lcdui.Displayable displayable -> d
    void startApp() -> startApp
    void pauseApp() -> pauseApp
    void destroyApp(boolean) -> destroyApp
    void quitApp() -> a
zonja.ZonLayer -> g:
    int scrWidth -> z
    int scrHeight -> A
    int offsetX -> B
    int offsetY -> C
    javax.microedition.lcdui.Image[] images -> D
    java.lang.String[] imageNames -> E
    void move(int,int) -> g
    void setPosition(int,int) -> h
    boolean addImage(javax.microedition.lcdui.Image,java.lang.String) -> a
    javax.microedition.lcdui.Image readImage(java.lang.String,int) -> a
    boolean loadImage(java.lang.String,java.lang.String,boolean,int) -> a
    void removeImage(java.lang.String) -> a
    javax.microedition.lcdui.Image findImage(java.lang.String) -> b
    int getWidth(java.lang.String) -> c
    int getHeight(java.lang.String) -> d
zonja.ZonRect -> i:
    int x -> a
    int y -> b
    int dx -> c
    int dy -> d
    void setRect(int,int,int,int) -> a
    boolean checkRectCollisdes(zonja.ZonRect,zonja.ZonRect) -> a
zonja.ZonSprite -> e:
    int hVelocity -> e
    int vVelocity -> f
    int hVelTemp -> g
    int vVelTemp -> h
    int moveDirection -> i
    boolean isVisible -> j
    int realWidth -> k
    int realHeight -> l
    zonja.ZonRect rect -> m
    boolean isStanding -> n
    javax.microedition.lcdui.Image sourceImage -> o
    javax.microedition.lcdui.Image reverseImage -> p
    zonja.ZonTileMap map -> q
    int frameWidth -> r
    int frameHeight -> s
    int frameIndex -> t
    int forceFrameIndex -> u
    int actionFirstIndex -> v
    int actionLastIndex -> w
    int worldOffsetX -> x
    int worldOffsetY -> y
    boolean saveData(java.io.DataOutputStream) -> a
    boolean loadData(java.io.DataInputStream) -> a
    void setMap(zonja.ZonTileMap) -> a
    void setWorldOffset(int,int) -> a
    void changeWorldOffset(int,int) -> b
    int collidesWith(zonja.ZonTileMap,boolean) -> a
    boolean collidesWith(zonja.ZonSprite,boolean) -> a
    boolean initSprite(java.lang.String,int,int,boolean) -> a
    void setSpriteSize(int,int) -> c
    void setFrameSequence(int,int) -> d
    void nextFrame() -> b
    void setMoveDirection(int) -> a
    void setVelocity(int,int) -> e
    int getVelocity(int) -> b
    void setRealSize(int,int) -> f
    void paint(javax.microedition.lcdui.Graphics,boolean,boolean) -> a
zonja.ZonTileMap -> h:
    int tileWidth -> a
    int tileHeight -> b
    int mapWidth -> c
    int mapHeight -> d
    char[] mapTileData16Bit -> e
    javax.microedition.lcdui.Image[] imageMap -> f
    void paint(javax.microedition.lcdui.Graphics,boolean,boolean) -> a
    boolean initMap(java.lang.String,int,int,int,boolean) -> a
    void setTileSize(int,int) -> a
    void setMapSize(int,int) -> b
    int getTileData(int,int) -> c
    boolean loadMapData(java.lang.String) -> e

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