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	<ol>  		<li><a href="/devnet/flash/actionscript/actionscript.html">ActionScript Overview</a></li>		<li><a href="/devnet/flash/actionscript/actionscript02.html">Introduction to ActionScript 2.0</a></li>		<li><a href="/devnet/flash/actionscript/actionscript03.html">ActionScript 2.0 Language Details</a></li>		<li><a href="/devnet/flash/actionscript/actionscript04.html">Migrating from ActionScript 1.0 to ActionScript 2.0</a></li>		<li><a href="/devnet/flash/actionscript/actionscript05.html">Object-Oriented Programming</a></li></ol><br class="clear-all" />	</div>	<div class="columns-2-aaB-B">	        <p>ActionScript 2.0 introduces several new programming keywords and concepts,           including classes, inheritance, and interfaces. These concepts comprise           what is commonly known as object-oriented programming (see <a href="/devnet/flash/actionscript/actionscript05.html"><strong>Object-Oriented           Programming</strong></a>).</p><p>Classes you create in ActionScript must be stored in separate ActionScript (AS) files; you can't create classes in a Flash (FLA) frame or button script. Some important points about class files:</p><ul><li>Only one class can be defined per AS class file.</li><li>The name of the file that contains the class must match the class name.</li><li>ActionScript class files must be located in a folder where the Flash compiler looks for classes.</li><li>You can combine several classes in a folder to create a package.</li></ul><p>If you're new to creating classes and object-oriented programming, try following the steps in <a href="/go/livedocs_flmx2004_as_class_example" target="mm_window"><strong>Using Classes: A Simple Example</strong></a>. For more information about ActionScript 2.0, read <a href="http://www.flash-mx.com/flash/actionscript_lott.cfm" target="mmwidnow"><strong>An ActionScript 2.0 Primer for ActionScript 1.0 Folk: Part One</strong></a> and <a href="http://www.flash-mx.com/flash/actionscript_lott2.cfm" target="mm_window"><strong>An ActionScript 2.0 Primer for ActionScript 1.0 Folk: Part Two</strong></a>. Also see:</p><ul><li><a href="/go/livedocs_flmx2004_uc_und_classpath#wp1029383" target="mm_window">Understanding the classpath</a></li><li><a href="/go/livedocs_flmx2004_as_use_packages" target="mm_window">Using packages</a></li></ul><div class="columns-2-AB-A">	<h3>Documentation</h3>	<ul class="iconmarker-16x16">  <li><a href="/go/livedocs_flmx2004_as_class_as2_overview" target="mm_window"><img src="/images/icons/launch.gif" width="16" height="16" alt="" />Creating Classes with ActionScript 2.0 Overview</a></li><li><a href="/go/livedocs_flmx2004_as_class_members" target="mm_window"><img src="/images/icons/launch.gif" width="16" height="16" alt="" />Classes and Class Members</a></li><li><a href="/go/livedocs_flmx2004_as_create_use_classes" target="mm_window"><img src="/images/icons/launch.gif" width="16" height="16" alt="" />Creating and Using Classes</a></li>            <li><a href="/go/livedocs_fl_as_und_classpath" target="mm_window"><img src="/images/icons/launch.gif" width="16" height="16" alt="" />Understanding               the classpath</a></li><li><a href="/go/livedocs_flmx2004_as_compiler_class_ref" target="mm_window"><img src="/images/icons/launch.gif" width="16" height="16" alt="" />How the Compiler Resolves Class References</a></li><li><a href="/go/livedocs_flmx2004_as_strict_data_typing" target="mm_window"><img src="/images/icons/launch.gif" width="16" height="16" alt="" />Strict Data Typing</a></li><li><a href="/go/livedocs_flmx2004_as_lang_elements" target="mm_window"><img src="/images/icons/launch.gif" width="16" height="16" alt="" />New and Changed ActionScript Language Elements</a></li></ul></div><div class="columns-2-AB-B">	      <h3>Tutorials and Samples</h3>		  		  <h4><a href="/devnet/flash/articles/comp_moock.html">Using Components with ActionScript 2.0</a></h4><p>Find out how to use listeners to handle Flash component events in this Colin Moock chapter.</p>		  	<p><a href="http://www.flash-mx.com/flash/actionscript_lott.cfm" target="mm_window"><strong>Flash-MX.com Article: ActionScript 2.0 Primer for ActionScript 1.0 Folk</strong></a><br />Find out about the benefits you'll find in ActionScript 2.0 such as strict typing, function return types, and more in this article by Joey Lott.</p>		<p><a href="http://www.flash-mx.com/flash/actionscript_lott2.cfm" target="mm_window"><strong>Flash-MX.com Article: ActionScript 2.0 Class Structure</strong></a><br />Get into the way Flash code works with class and inheritance in this Joey Lott article.</p>		<p><a href="/devnet/flash/articles/3d_classes_02.html"><strong>Overview of ActionScript 2.0 (Creating 3D Classes)</strong></a><br />            Find out what's new in ActionScript 2.0 as you create 3D classes.</p>	<h4><a href="/devnet/flash/articles/component_architecture_02.html">Examining the ActionScript 2.0 Language (Component Architecture)</a></h4><p>Read about the new features in ActionScript 2.0 in this article about the new code and component architecture.</p>	</div><br class="clear-both" /><div class="nav-pagination">Page 3 of 5<a href="/devnet/flash/actionscript/actionscript02.html"><img src="/images/buttons/arrow_left.gif" height="17" width="16" alt="Previous Page" /></a><a href="/devnet/flash/actionscript/actionscript04.html"><img src="/images/buttons/arrow_right.gif" height="17" width="17" alt="Next Page" /></a></div>	<br class="clear-both" /></div><br class="clear-both" /><!-- InstanceEndEditable --></div></div><br /><!-- extra break for opera 7 bug --></div><div id="capBottom">&nbsp;</div><!--googleoff: index--><!-- global footer $Revision: 1.29 $ --><div id="globalfooter">	<ul class="pipe menu compact">		<li><a href="/go/gftray_foot_aboutadobe">Company</a></li>		<li><a href="/go/gftray_foot_privacy_security">Online Privacy Policy</a></li>		<li><a href="/go/gftray_foot_terms">Terms of Use</a></li>		<li><a href="/go/gftray_foot_contact_adobe">Contact Us</a></li>		<li><a href="/go/gftray_foot_accessibility">Accessibility</a></li>		<li><a href="/go/gftray_foot_report_piracy">Report Piracy</a></li>		<li><a href="/go/gftray_foot_permissions_trademarks">Permissions &amp; 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