📄 dspaudioin.h
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#ifndef DSPAUDIOIN_H_INCLUDED#define DSPAUDIOIN_H_INCLUDED#include <dspaudio.h>#include "../config.h"class DspOut;/*** @short dsp incoming*/class DspAudioIn : public DspAudio{#ifndef QT_THREAD_SUPPORT Q_OBJECT#endifpublic: DspAudioIn( DspOut *in, DspOut *out ); ~DspAudioIn( void ); /** * Just do one tick, for non-threaded implementations. */ virtual void timerTick( void );#ifndef QT_THREAD_SUPPORT virtual void start( void );private slots: virtual void timeout( void );#endifprivate: int udp_failures;};#endif // DSPAUDIOIN_H_INCLUDED
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