📄 titletip.h
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#if !defined(AFX_TITLETIP_H__C7165DA1_187F_11D1_992F_895E185F9C72__INCLUDED_)
#define AFX_TITLETIP_H__C7165DA1_187F_11D1_992F_895E185F9C72__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// TitleTip.h : header file
//
#define TITLETIP_CLASSNAME _T("ZTitleTip")
/////////////////////////////////////////////////////////////////////////////
// CTitleTip window
class CTitleTip : public CWnd
{
// Construction
public:
CTitleTip();
virtual ~CTitleTip();
virtual BOOL Create( CWnd *pParentWnd);
// Attributes
public:
// Operations
public:
void Show(CRect rectTitle, LPCTSTR lpszTitleText,
int xoffset = 0, int nMaxChars = -1,
LPRECT lpHoverRect = NULL, LPLOGFONT lpLogFont = NULL,
DWORD dwFormat = DT_LEFT|DT_NOCLIP|DT_EDITCONTROL|DT_NOPREFIX|DT_WORDBREAK);
void Hide();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTitleTip)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
//}}AFX_VIRTUAL
// Implementation
public:
protected:
CWnd *m_pParentWnd;
CRect m_rectTitle;
CRect m_rectHover;
CRect m_rectDisplay;
CString m_strTitle; // for use in OnPaint()
DWORD m_dwFormat;
// Generated message map functions
protected:
//{{AFX_MSG(CTitleTip)
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnPaint();
afx_msg void OnSysKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TITLETIP_H__C7165DA1_187F_11D1_992F_895E185F9C72__INCLUDED_)
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