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📄 mainfrm.h

📁 一个服务器端小软件,方便初学者了解基于服务器-客户端的工作原理
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// MainFrm.h : interface of the CMainFrame class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_MAINFRM_H__ED9EBC6A_2907_11D4_9E64_00001A012804__INCLUDED_)
#define AFX_MAINFRM_H__ED9EBC6A_2907_11D4_9E64_00001A012804__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Lisent.h"
#include "Client.h"

class CMainFrame : public CFrameWnd
{
	
protected: // create from serialization only
	CMainFrame();
	DECLARE_DYNCREATE(CMainFrame)

// Attributes
public:
	CLisent *m_pListening;//监听Socket
	CPtrList m_pList;     //服务器为客户请求建立的Socket队列 

// Operations
public:
	void FetchMsg(CClient *pClientSocket);
	void SendMsg(CClient *pClientSocket,char *pMsg);

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMainFrame)
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CMainFrame();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:  // control bar embedded members
	CStatusBar  m_wndStatusBar;
	CToolBar    m_wndToolBar;

// Generated message map functions
protected:
	//{{AFX_MSG(CMainFrame)
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnSet();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MAINFRM_H__ED9EBC6A_2907_11D4_9E64_00001A012804__INCLUDED_)

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