📄 property.c
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/* * Fusion Kernel Module * * (c) Copyright 2002-2003 Convergence GmbH * * Written by Denis Oliver Kropp <dok@directfb.org> * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. */#include <linux/config.h>#include <linux/types.h>#include <linux/kernel.h>#include <linux/slab.h>#include <linux/smp_lock.h>#include <linux/sched.h>#ifndef yield#define yield schedule#endif#include <linux/fusion.h>#include "entries.h"#include "fusiondev.h"#include "fusionee.h"#include "list.h"#include "property.h"typedef enum { FUSION_PROPERTY_AVAILABLE = 0, FUSION_PROPERTY_LEASED, FUSION_PROPERTY_PURCHASED} FusionPropertyState;typedef struct { FusionEntry entry; FusionPropertyState state; int fusion_id; /* non-zero if leased/purchased */ unsigned long purchase_stamp; int lock_pid; int count; /* lock counter */} FusionProperty;static intfusion_property_print( FusionEntry *entry, void *ctx, char *buf ){ FusionProperty *property = (FusionProperty*) entry; if (property->state != FUSION_PROPERTY_AVAILABLE) { return sprintf( buf, "%s by 0x%08x (%d) %dx\n", property->state == FUSION_PROPERTY_LEASED ? "leased" : "purchased", property->fusion_id, property->lock_pid, property->count ); } return sprintf( buf, "\n" );}FUSION_ENTRY_CLASS( FusionProperty, property, NULL, NULL, fusion_property_print )/******************************************************************************/intfusion_property_init( FusionDev *dev ){ fusion_entries_init( &dev->properties, &property_class, dev ); create_proc_read_entry( "properties", 0, dev->proc_dir, fusion_entries_read_proc, &dev->properties ); return 0;}voidfusion_property_deinit( FusionDev *dev ){ remove_proc_entry( "properties", dev->proc_dir ); fusion_entries_deinit( &dev->properties );}/******************************************************************************/intfusion_property_new( FusionDev *dev, int *ret_id ){ return fusion_entry_create( &dev->properties, ret_id );}intfusion_property_lease( FusionDev *dev, int id, int fusion_id ){ int ret; FusionProperty *property; long timeout = -1; dev->stat.property_lease_purchase++; ret = fusion_property_lock( &dev->properties, id, &property ); if (ret) return ret; while (true) { switch (property->state) { case FUSION_PROPERTY_AVAILABLE: property->state = FUSION_PROPERTY_LEASED; property->fusion_id = fusion_id; property->lock_pid = current->pid; property->count = 1; fusion_property_unlock( property ); return 0; case FUSION_PROPERTY_LEASED: if (property->lock_pid == current->pid) { property->count++; fusion_property_unlock( property ); return 0; } ret = fusion_property_wait( property, NULL ); if (ret) return ret; break; case FUSION_PROPERTY_PURCHASED: if (property->lock_pid == current->pid) { fusion_property_unlock( property ); return -EIO; } if (timeout == -1) { if (jiffies - property->purchase_stamp > HZ / 10) { fusion_property_unlock( property ); return -EAGAIN; } timeout = HZ / 10; } ret = fusion_property_wait( property, &timeout ); if (ret) return ret; break; default: BUG(); } } BUG(); /* won't reach this */ return -1;}intfusion_property_purchase( FusionDev *dev, int id, int fusion_id ){ int ret; FusionProperty *property; signed long timeout = -1; dev->stat.property_lease_purchase++; ret = fusion_property_lock( &dev->properties, id, &property ); if (ret) return ret; while (true) { switch (property->state) { case FUSION_PROPERTY_AVAILABLE: property->state = FUSION_PROPERTY_PURCHASED; property->fusion_id = fusion_id; property->purchase_stamp = jiffies; property->lock_pid = current->pid; property->count = 1; fusion_property_notify( property, true ); fusion_property_unlock( property ); return 0; case FUSION_PROPERTY_LEASED: if (property->lock_pid == current->pid) { fusion_property_unlock( property ); return -EIO; } ret = fusion_property_wait( property, NULL ); if (ret) return ret; break; case FUSION_PROPERTY_PURCHASED: if (property->lock_pid == current->pid) { property->count++; fusion_property_unlock( property ); return 0; } if (timeout == -1) { if (jiffies - property->purchase_stamp > HZ) { fusion_property_unlock( property ); return -EAGAIN; } timeout = HZ; } ret = fusion_property_wait( property, &timeout ); if (ret) return ret; break; default: BUG(); } } BUG(); /* won't reach this */ return -1;}intfusion_property_cede( FusionDev *dev, int id, int fusion_id ){ int ret; FusionProperty *property; bool purchased; dev->stat.property_cede++; ret = fusion_property_lock( &dev->properties, id, &property ); if (ret) return ret; if (property->lock_pid != current->pid) { fusion_property_unlock( property ); return -EIO; } if (--property->count) { fusion_property_unlock( property ); return 0; } purchased = (property->state == FUSION_PROPERTY_PURCHASED); property->state = FUSION_PROPERTY_AVAILABLE; property->fusion_id = 0; property->lock_pid = 0; fusion_property_notify( property, true ); fusion_property_unlock( property ); if (purchased) yield(); return 0;}intfusion_property_holdup( FusionDev *dev, int id, int fusion_id ){ int ret; FusionProperty *property; if (fusion_id > 1) return -EPERM; ret = fusion_property_lock( &dev->properties, id, &property ); if (ret) return ret; if (property->state == FUSION_PROPERTY_PURCHASED) { if (property->fusion_id == fusion_id) { fusion_property_unlock( property ); return -EIO; } fusionee_kill( dev, fusion_id, property->fusion_id, SIGKILL, -1 ); } fusion_property_unlock( property ); return 0;}intfusion_property_destroy( FusionDev *dev, int id ){ return fusion_entry_destroy( &dev->properties, id );}voidfusion_property_cede_all( FusionDev *dev, int fusion_id ){ FusionLink *l; down( &dev->properties.lock ); fusion_list_foreach (l, dev->properties.list) { FusionProperty *property = (FusionProperty *) l; down( &property->entry.lock ); if (property->fusion_id == fusion_id) { property->state = FUSION_PROPERTY_AVAILABLE; property->fusion_id = 0; property->lock_pid = 0; wake_up_interruptible_all (&property->entry.wait); } up( &property->entry.lock ); } up( &dev->properties.lock );}
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