📄 gameobject.java
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import javax.microedition.lcdui.game.*;
import javax.microedition.lcdui.*;
public class GameObject {
public Sprite sprite;
public boolean alive;
private int lifecount=0;
public int lifetime=0;
private int speed=0;
private int curx,cury;
private int animcount=0;
public GameObject(Image img,int width,int height){
sprite=new Sprite(img,width,height);
reset();
}
public void move(int dx,int dy,int screenwidth,int screenheight,int x,int y){
curx = x+dx;
cury = y+dy;
if(curx >screenwidth-24 | curx<0 | cury>screenheight-24 |cury<0){
sprite.setPosition(x,y);
}
else{
sprite.move(dx,dy);
}
}
public void moveto(int x,int y){
sprite.setPosition(x,y);
}
public void update(){
if(!alive) return;
if(++animcount>speed){
animcount=0;
sprite.nextFrame();
if(lifetime!=0 && ++lifecount>lifetime) alive=false;
}
}
public void paint(Graphics g){
if(!alive) return;
sprite.paint(g);
}
public int getX(){
return sprite.getX();
}
public int getY(){
return sprite.getY();
}
public void reset(){
alive=true;
lifecount=0;
animcount=0;
sprite.setFrame(0);
}
}
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