📄 elgamaltooldlg.cpp
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// ELGamaltoolDlg.cpp : implementation file
//
#include "stdafx.h"
#include "ELGamaltool.h"
#include "ELGamaltoolDlg.h"
#include "BigInt.h"
#include "CCommon.h"
#include "ELGmaltest1.h"
#include "HELPDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CELGamaltoolDlg dialog
CELGamaltoolDlg::CELGamaltoolDlg(CWnd* pParent /*=NULL*/)
: CDialog(CELGamaltoolDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CELGamaltoolDlg)
m_publicB = _T("");
m_publicg = _T("");
m_publicp = _T("");
m_privateb = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
ready = 0;
}
void CELGamaltoolDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CELGamaltoolDlg)
DDX_Control(pDX, IDC_PROGRESS1, m_progress);
DDX_Text(pDX, IDC_EDITB, m_publicB);
DDX_Text(pDX, IDC_EDITg, m_publicg);
DDX_Text(pDX, IDC_EDITp, m_publicp);
DDX_Text(pDX, IDC_EDITpb, m_privateb);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CELGamaltoolDlg, CDialog)
//{{AFX_MSG_MAP(CELGamaltoolDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTtest, OnBUTtest)
ON_BN_CLICKED(IDC_BUTgenerate, OnBUTgenerate)
ON_BN_CLICKED(IDC_BUTTONHELP, OnButtonhelp)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CELGamaltoolDlg message handlers
BOOL CELGamaltoolDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CELGamaltoolDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CELGamaltoolDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CELGamaltoolDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CELGamaltoolDlg::OnBUTtest()
{
// TODO: Add your control notification handler code here
CELGmaltest dlg;
if(IDOK!=dlg.DoModal())
return ;
/* if(pDlg==NULL)
{
pDlg=new CELGmaltest(this);
// this 为 指向 CMainFrame 对象的指针
pDlg->Create(IDD_ELGmaltest) ;
}
pDlg->ShowWindow(SW_SHOW) ;
*/
}
UINT mmyproc(LPVOID p)
{
CProgressCtrl *pw;
pw=(CProgressCtrl*)p;
int i;
//这里可以进行费时的操作,同时显示进度
for(i=0;i<1000;i++)
{
pw->SetPos(i);
::Sleep(5);
}
//UpdateData(FALSE);
return 0;
}
void CELGamaltoolDlg::OnBUTgenerate()
{
// TODO: Add your control notification handler code here
// TODO: Add your control notification handler code here
//显示等待光标
AfxBeginThread(mmyproc,&m_progress);
CString caption;
AfxGetMainWnd( )->GetWindowText(caption);
AfxGetApp()->BeginWaitCursor();
AfxGetMainWnd( )->SetWindowText("正在生成随机密钥!请等待...");
CTime t0=CTime::GetCurrentTime();
m_publicp = _T("");
p.Mov(0);
p.GetPrime(32);
p.Put(m_publicp);
g.Mov(0);
g.GetPrime(6);
g.Put(m_publicg);
b.Mov(0);
b.GetPrime(6);
b.Put(m_privateb);
B.Mov(0);
B.Mov(g.RsaTrans(b,p));
B.Put(m_publicB);
a.Mov(0);
a.GetPrime(6);
A.Mov(0);
A.Mov(g.RsaTrans(a,p));
ready=1;
CDialog::UpdateData(FALSE);
// 结束等待光标
AfxGetApp()->EndWaitCursor();
AfxGetMainWnd( )->SetWindowText(caption);
CTime t1=CTime::GetCurrentTime();
CTimeSpan t=t1-t0;
CString s_time;
s_time.Format("%d",t.GetTotalSeconds());
s_time+="秒";
MessageBox(s_time,"生成随机密钥所用时间",MB_OK);
}
void CELGamaltoolDlg::OnButtonhelp()
{
// TODO: Add your control notification handler code here
CHELPDlg m_pDlg;
if(IDOK!=m_pDlg.DoModal())
return;
}
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