type_gastarsearch.html
来自「一个由Mike Gashler完成的机器学习方面的includes neural」· HTML 代码 · 共 31 行
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31 行
<html><head><title>Generated Documentation</title></head><body> <image src="headerimage.png"> <br><br><table><tr><td><big><big><big style="font-family: arial;"><b>GAStarSearch</b></big></big></big><br>extends <a href="type_GActionPathSearch.html">GActionPathSearch</a><br></td><td></td></tr></table><br><br><big><big><i>Statics (public)</i></big></big><br><div style="margin-left: 40px;">void <big><b>Test</b></big>()<br></div><br><big><big><i>Constructors (public)</i></big></big><br><div style="margin-left: 40px;"><big><b>GAStarSearch</b></big>(<a href="type_GActionPathState.html">GActionPathState</a>* pStartState, int nActionCount, int nMaxPaths)<br><div style="margin-left: 80px;"><font color=brown> Takes ownership of pStartState nMaxPaths is the max number of unique paths to hold in the priority queue. When this number is exceeded, it throws out the worst paths. if nMaxPaths is small, the search resembles bar-search, except with a best-first ordering.</font></div><br></div><br><big><big><i>Destructors</i></big></big><br><div style="margin-left: 40px;"><big><b>~GAStarSearch</b></big>()<br></div><br><big><big><i>Virtual (public)</i></big></big><br><div style="margin-left: 40px;"><a href="type_GActionPath.html">GActionPath</a>* <big><b>GetBestPath</b></big>()<br>double <big><b>GetBestPathError</b></big>()<br>bool <big><b>Iterate</b></big>()<br></div><br></body></html>
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