type_gqueue.html
来自「一个由Mike Gashler完成的机器学习方面的includes neural」· HTML 代码 · 共 59 行
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<html><head><title>Generated Documentation</title></head><body> <image src="headerimage.png"> <br><br><table><tr><td><big><big><big style="font-family: arial;"><b>GQueue</b></big></big></big><br><br></td><td></td></tr></table><br><br><big><big><i>Statics (public)</i></big></big><br><div style="margin-left: 40px;">void <big><b>Test</b></big>()<br></div><br><big><big><i>Constructors (public)</i></big></big><br><div style="margin-left: 40px;"><big><b>GQueue</b></big>(int nChunkSize)<br></div><br><big><big><i>Destructors</i></big></big><br><div style="margin-left: 40px;"><big><b>~GQueue</b></big>()<br></div><br><big><big><i>Public</i></big></big><br><div style="margin-left: 40px;">char* <big><b>DumpToString</b></big>()<br>void <big><b>Flush</b></big>()<br>int <big><b>GetSize</b></big>()<br>void <big><b>Poke</b></big>(int* nIndex, const unsigned char* pBuf, int nLen)<br><div style="margin-left: 80px;"><font color=brown> note: you must delete the string this returns This puts data into an arbitrary position in the queue. It inserts '\0' as padding if necessary, and it overwrites any data already existing at that location. Behavior is undefined if you poke data past the end of the queue.</font></div><br>bool <big><b>Pop</b></big>(char* pc)<br>bool <big><b>Pop</b></big>(int* pn)<br>bool <big><b>Pop</b></big>(void* pointer)<br>bool <big><b>Pop</b></big>(unsigned int* pui)<br>bool <big><b>Pop</b></big>(unsigned char* puc)<br>bool <big><b>Pop</b></big>(float* pf)<br>bool <big><b>Pop</b></big>(double* pd)<br>bool <big><b>Pop</b></big>(const unsigned char* pData, int nSize)<br>void <big><b>Push</b></big>(const unsigned int n)<br>void <big><b>Push</b></big>(const unsigned char* pData, int nSize)<br>void <big><b>Push</b></big>(const char c)<br>void <big><b>Push</b></big>(const char* szString)<br>void <big><b>Push</b></big>(const float f)<br>void <big><b>Push</b></big>(const double d)<br>void <big><b>Push</b></big>(const void* pointer)<br>void <big><b>Push</b></big>(const int n)<br>void <big><b>Push</b></big>(const unsigned char uc)<br>void <big><b>PushStatic</b></big>(const unsigned char* pBuf, int nBufSize)<br><div style="margin-left: 80px;"><font color=brown> This method takes ownership of pBuf (instead of copying it like "Push" does.</font></div><br></div><br><big><big><i>Protected</i></big></big><br><div style="margin-left: 40px;">void <big><b>DropFirstChunk</b></big>()<br>void <big><b>Link</b></big>(<a href="type_GQueueChunk.html">GQueueChunk</a>* pChunk)<br><a href="type_GQueueChunk.html">GQueueChunk</a>* <big><b>MakeNewChunk</b></big>(int* nMinSize)<br><a href="type_GQueueChunk.html">GQueueChunk</a>* <big><b>UnlinkFirst</b></big>()<br></div><br></body></html>
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