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📄 splash.cpp

📁 图像处理源代码VC
💻 CPP
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// Splash.cpp : implementation file
//

#include "stdafx.h"
#include "imgproc.h"
#include "Splash.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSplashWnd

CSplashWnd::CSplashWnd()
{
}

CSplashWnd::~CSplashWnd()
{
}


BEGIN_MESSAGE_MAP(CSplashWnd, CWnd)
	//{{AFX_MSG_MAP(CSplashWnd)
	ON_WM_CREATE()
	ON_WM_PAINT()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSplashWnd diagnostics

#ifdef _DEBUG
void CSplashWnd::AssertValid() const
{
	CWnd::AssertValid();
}

void CSplashWnd::Dump(CDumpContext& dc) const
{
	CWnd::Dump(dc);
}

#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CSplashWnd message handlers

BOOL CSplashWnd::Create(CWnd* pParentWnd/*=NULL*/) 
{
	// TODO: Add your specialized code here and/or call the base class
	if(! m_bitmap.LoadBitmap(IDB_SPLASH1))//load bitmap
		return FALSE;

	return CreateEx(0,AfxRegisterWndClass(0,//create window
		AfxGetApp()->LoadStandardCursor(IDC_ARROW)),NULL,
		WS_POPUP|WS_VISIBLE,0,0,800,600,pParentWnd->GetSafeHwnd(),NULL);

}

int CSplashWnd::OnCreate(LPCREATESTRUCT lpCreateStruct) 
{
	if (CWnd::OnCreate(lpCreateStruct) == -1)
		return -1;
	
	// TODO: Add your specialized creation code here
	CenterWindow();
	return 0;
}

void CSplashWnd::OnPaint() 
{

	CPaintDC dc(this); // device context for painting
	
	// TODO: Add your message handler code here
	CDC dcImage;
	if(! dcImage.CreateCompatibleDC(&dc))//create cdc
			return;

	//drew bitmap
	CBitmap* pOldBitmap=dcImage.SelectObject(&m_bitmap);
	dc.BitBlt(0,0,800,600,&dcImage,0,0,SRCCOPY);
	dcImage.SelectObject(pOldBitmap);
	// Do not call CWnd::OnPaint() for painting messages
}

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