📄 statmch.c
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/************************************************************************ * RSTP library - Rapid Spanning Tree (802.1t, 802.1w) * Copyright (C) 2001-2003 Optical Access * Author: Alex Rozin * * This file is part of RSTP library. * * RSTP library is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation; version 2.1 * * RSTP library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser * General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with RSTP library; see the file COPYING. If not, write to the Free * Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. **********************************************************************//* Generic (abstract) state machine : 17.13, 17.14 */ #include "base.h"#include "statmch.h"#if STP_DBG# include "stpm.h"#endifSTATE_MACH_T *STP_state_mach_create (void (*concreteEnterState) (STATE_MACH_T*), Bool (*concreteCheckCondition) (STATE_MACH_T*), char *(*concreteGetStatName) (int), void *owner, char *name){ STATE_MACH_T *this; STP_MALLOC(this, STATE_MACH_T, "state machine"); this->State = BEGIN; this->name = (char*) strdup (name); this->changeState = False;#if STP_DBG this->debug = False; this->ignoreHop2State = BEGIN;#endif this->concreteEnterState = concreteEnterState; this->concreteCheckCondition = concreteCheckCondition; this->concreteGetStatName = concreteGetStatName; this->owner.owner = owner; return this;} voidSTP_state_mach_delete (STATE_MACH_T *this){ free (this->name); STP_FREE(this, "state machine");}BoolSTP_check_condition (STATE_MACH_T* this){ Bool bret; bret = (*(this->concreteCheckCondition)) (this); if (bret) { this->changeState = True; } return bret;} BoolSTP_change_state (STATE_MACH_T* this){ register int number_of_loops; for (number_of_loops = 0; ; number_of_loops++) { if (! this->changeState) return number_of_loops; (*(this->concreteEnterState)) (this); this->changeState = False; STP_check_condition (this); } return number_of_loops;}BoolSTP_hop_2_state (STATE_MACH_T* this, unsigned int new_state){#ifdef STP_DBG switch (this->debug) { case 0: break; case 1: if (new_state == this->State || new_state == this->ignoreHop2State) break; stp_trace ("%-8s(%s-%s): %s=>%s", this->name, *this->owner.port->owner->name ? this->owner.port->owner->name : "Glbl", this->owner.port->port_name, (*(this->concreteGetStatName)) (this->State), (*(this->concreteGetStatName)) (new_state)); break; case 2: if (new_state == this->State) break; stp_trace ("%s(%s): %s=>%s", this->name, *this->owner.stpm->name ? this->owner.stpm->name : "Glbl", (*(this->concreteGetStatName)) (this->State), (*(this->concreteGetStatName)) (new_state)); break; }#endif this->State = new_state; this->changeState = True; return True;}
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