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📄 statmch.c

📁 rstp源码
💻 C
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/************************************************************************  * RSTP library - Rapid Spanning Tree (802.1t, 802.1w)  * Copyright (C) 2001-2003 Optical Access  * Author: Alex Rozin  *  * This file is part of RSTP library.  *  * RSTP library is free software; you can redistribute it and/or modify it  * under the terms of the GNU Lesser General Public License as published by the  * Free Software Foundation; version 2.1  *  * RSTP library is distributed in the hope that it will be useful, but  * WITHOUT ANY WARRANTY; without even the implied warranty of  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser  * General Public License for more details.  *  * You should have received a copy of the GNU Lesser General Public License  * along with RSTP library; see the file COPYING.  If not, write to the Free  * Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  * 02111-1307, USA.  **********************************************************************//* Generic (abstract) state machine : 17.13, 17.14 */ #include "base.h"#include "statmch.h"#if STP_DBG#  include "stpm.h"#endifSTATE_MACH_T *STP_state_mach_create (void (*concreteEnterState) (STATE_MACH_T*),                       Bool (*concreteCheckCondition) (STATE_MACH_T*),                       char *(*concreteGetStatName) (int),                       void *owner, char *name){  STATE_MACH_T *this;  STP_MALLOC(this, STATE_MACH_T, "state machine");   this->State = BEGIN;  this->name = (char*) strdup (name);  this->changeState = False;#if STP_DBG  this->debug = False;  this->ignoreHop2State = BEGIN;#endif  this->concreteEnterState = concreteEnterState;  this->concreteCheckCondition = concreteCheckCondition;  this->concreteGetStatName = concreteGetStatName;  this->owner.owner = owner;  return this;}                              voidSTP_state_mach_delete (STATE_MACH_T *this){  free (this->name);  STP_FREE(this, "state machine");}BoolSTP_check_condition (STATE_MACH_T* this){  Bool bret;  bret = (*(this->concreteCheckCondition)) (this);  if (bret) {    this->changeState = True;  }    return bret;}        BoolSTP_change_state (STATE_MACH_T* this){  register int number_of_loops;  for (number_of_loops = 0; ; number_of_loops++) {    if (! this->changeState) return number_of_loops;    (*(this->concreteEnterState)) (this);    this->changeState = False;    STP_check_condition (this);  }  return number_of_loops;}BoolSTP_hop_2_state (STATE_MACH_T* this, unsigned int new_state){#ifdef STP_DBG  switch (this->debug) {    case 0: break;    case 1:      if (new_state == this->State || new_state == this->ignoreHop2State) break;      stp_trace ("%-8s(%s-%s): %s=>%s",        this->name,        *this->owner.port->owner->name ? this->owner.port->owner->name : "Glbl",        this->owner.port->port_name,        (*(this->concreteGetStatName)) (this->State),        (*(this->concreteGetStatName)) (new_state));      break;    case 2:      if (new_state == this->State) break;      stp_trace ("%s(%s): %s=>%s",         this->name,        *this->owner.stpm->name ? this->owner.stpm->name : "Glbl",        (*(this->concreteGetStatName)) (this->State),        (*(this->concreteGetStatName)) (new_state));      break;  }#endif  this->State = new_state;  this->changeState = True;  return True;}

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