📄 test_simulation.c
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/*************************************************************************** * Desc: Tests for the position2d device * Author: Andrew Howard * Date: 23 May 2002 # CVS: $Id: test_simulation.c,v 1.2 2006/03/22 08:45:54 rtv Exp $ **************************************************************************/#include <libplayercore/playercommon.h>#include "test.h"#include "playerc.h"// Basic test for simulation device.int test_simulation(playerc_client_t *client, int index){ double x,y,a; void *rdevice; playerc_simulation_t *device; printf("device [simulation] index [%d]\n", index); device = playerc_simulation_create(client, index); TEST("subscribing (read/write)"); if (playerc_simulation_subscribe(device, PLAYER_OPEN_MODE) < 0) { FAIL(); return -1; } PASS(); TEST("getting pose for model robot1"); if (playerc_simulation_get_pose2d(device, "robot1", &x, &y, &a) == 0) { PASS(); printf("pose: (%.3f, %.3f, %.3f)\n", x,y,RTOD(a)); } else FAIL(); TEST("setting pose for model robot1 to (0,0,0)"); if (playerc_simulation_set_pose2d(device, "robot1", 0, 0, 0) == 0) PASS(); else FAIL(); puts("Sleeping..."); sleep(3); TEST("returning model robot1 to original pose"); if (playerc_simulation_set_pose2d(device, "robot1", x, y, a) == 0) PASS(); else FAIL(); TEST("setting integer property \"fiducial_return\" for model robot1 to 42"); if (playerc_simulation_set_property_int(device, "robot1", "fiducial_return", 42) == 0) PASS(); else FAIL(); TEST("setting integer property \"color\" for model robot1 to 0x00FF00 (green)"); if (playerc_simulation_set_property_int(device, "robot1", "color", 0xFF00) == 0) PASS(); else FAIL(); sleep(1); TEST("setting integer property \"color\" for model robot1 to 0x0000FF (blue)"); if (playerc_simulation_set_property_int(device, "robot1", "color", 0xFF) == 0) PASS(); else FAIL(); sleep(1); TEST("setting integer property \"color\" for model robot1 to 0xFF0000 (red)"); if (playerc_simulation_set_property_int(device, "robot1", "color", 0xFF0000) == 0) PASS(); else FAIL(); TEST("unsubscribing"); if (playerc_simulation_unsubscribe(device) != 0) { FAIL(); return -1; } PASS(); playerc_simulation_destroy(device); return 0;}
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