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📄 player_segment_t.java

📁 机器人仿真软件
💻 JAVA
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/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 1.3.24 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */package net.sourceforge.playerstage.Jplayercore;public class player_segment_t {  private long swigCPtr;  protected boolean swigCMemOwn;  protected player_segment_t(long cPtr, boolean cMemoryOwn) {    swigCMemOwn = cMemoryOwn;    swigCPtr = cPtr;  }  protected static long getCPtr(player_segment_t obj) {    return (obj == null) ? 0 : obj.swigCPtr;  }  protected void finalize() {    delete();  }  public void delete() {    if(swigCPtr != 0 && swigCMemOwn) {      swigCMemOwn = false;      playercore_javaJNI.delete_player_segment_t(swigCPtr);    }    swigCPtr = 0;  }  protected static long[] cArrayUnwrap(player_segment_t[] arrayWrapper) {      long[] cArray = new long[arrayWrapper.length];      for (int i=0; i<arrayWrapper.length; i++)        cArray[i] = player_segment_t.getCPtr(arrayWrapper[i]);      return cArray;  }  protected static player_segment_t[] cArrayWrap(long[] cArray, boolean cMemoryOwn) {    player_segment_t[] arrayWrapper = new player_segment_t[cArray.length];    for (int i=0; i<cArray.length; i++)      arrayWrapper[i] = new player_segment_t(cArray[i], cMemoryOwn);    return arrayWrapper;  }  public void setX0(float x0) {    playercore_javaJNI.set_player_segment_t_x0(swigCPtr, x0);  }  public float getX0() {    return playercore_javaJNI.get_player_segment_t_x0(swigCPtr);  }  public void setY0(float y0) {    playercore_javaJNI.set_player_segment_t_y0(swigCPtr, y0);  }  public float getY0() {    return playercore_javaJNI.get_player_segment_t_y0(swigCPtr);  }  public void setX1(float x1) {    playercore_javaJNI.set_player_segment_t_x1(swigCPtr, x1);  }  public float getX1() {    return playercore_javaJNI.get_player_segment_t_x1(swigCPtr);  }  public void setY1(float y1) {    playercore_javaJNI.set_player_segment_t_y1(swigCPtr, y1);  }  public float getY1() {    return playercore_javaJNI.get_player_segment_t_y1(swigCPtr);  }  public player_segment_t() {    this(playercore_javaJNI.new_player_segment_t(), true);  }}

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