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📄 playercore_javajni.java

📁 机器人仿真软件
💻 JAVA
📖 第 1 页 / 共 5 页
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  public final static native void delete_player_point_3d_t(long jarg1);  public final static native void set_player_pose_t_px(long jarg1, float jarg2);  public final static native float get_player_pose_t_px(long jarg1);  public final static native void set_player_pose_t_py(long jarg1, float jarg2);  public final static native float get_player_pose_t_py(long jarg1);  public final static native void set_player_pose_t_pa(long jarg1, float jarg2);  public final static native float get_player_pose_t_pa(long jarg1);  public final static native long new_player_pose_t();  public final static native void delete_player_pose_t(long jarg1);  public final static native void set_player_pose3d_t_px(long jarg1, float jarg2);  public final static native float get_player_pose3d_t_px(long jarg1);  public final static native void set_player_pose3d_t_py(long jarg1, float jarg2);  public final static native float get_player_pose3d_t_py(long jarg1);  public final static native void set_player_pose3d_t_pz(long jarg1, float jarg2);  public final static native float get_player_pose3d_t_pz(long jarg1);  public final static native void set_player_pose3d_t_proll(long jarg1, float jarg2);  public final static native float get_player_pose3d_t_proll(long jarg1);  public final static native void set_player_pose3d_t_ppitch(long jarg1, float jarg2);  public final static native float get_player_pose3d_t_ppitch(long jarg1);  public final static native void set_player_pose3d_t_pyaw(long jarg1, float jarg2);  public final static native float get_player_pose3d_t_pyaw(long jarg1);  public final static native long new_player_pose3d_t();  public final static native void delete_player_pose3d_t(long jarg1);  public final static native void set_player_bbox_t_sw(long jarg1, float jarg2);  public final static native float get_player_bbox_t_sw(long jarg1);  public final static native void set_player_bbox_t_sl(long jarg1, float jarg2);  public final static native float get_player_bbox_t_sl(long jarg1);  public final static native long new_player_bbox_t();  public final static native void delete_player_bbox_t(long jarg1);  public final static native void set_player_bbox3d_t_sw(long jarg1, float jarg2);  public final static native float get_player_bbox3d_t_sw(long jarg1);  public final static native void set_player_bbox3d_t_sl(long jarg1, float jarg2);  public final static native float get_player_bbox3d_t_sl(long jarg1);  public final static native void set_player_bbox3d_t_sh(long jarg1, float jarg2);  public final static native float get_player_bbox3d_t_sh(long jarg1);  public final static native long new_player_bbox3d_t();  public final static native void delete_player_bbox3d_t(long jarg1);  public final static native void set_player_segment_t_x0(long jarg1, float jarg2);  public final static native float get_player_segment_t_x0(long jarg1);  public final static native void set_player_segment_t_y0(long jarg1, float jarg2);  public final static native float get_player_segment_t_y0(long jarg1);  public final static native void set_player_segment_t_x1(long jarg1, float jarg2);  public final static native float get_player_segment_t_x1(long jarg1);  public final static native void set_player_segment_t_y1(long jarg1, float jarg2);  public final static native float get_player_segment_t_y1(long jarg1);  public final static native long new_player_segment_t();  public final static native void delete_player_segment_t(long jarg1);  public final static native void set_player_color_t_alpha(long jarg1, short jarg2);  public final static native short get_player_color_t_alpha(long jarg1);  public final static native void set_player_color_t_red(long jarg1, short jarg2);  public final static native short get_player_color_t_red(long jarg1);  public final static native void set_player_color_t_green(long jarg1, short jarg2);  public final static native short get_player_color_t_green(long jarg1);  public final static native void set_player_color_t_blue(long jarg1, short jarg2);  public final static native short get_player_color_t_blue(long jarg1);  public final static native long new_player_color_t();  public final static native void delete_player_color_t(long jarg1);  public final static native void set_player_bool_t_state(long jarg1, short jarg2);  public final static native short get_player_bool_t_state(long jarg1);  public final static native long new_player_bool_t();  public final static native void delete_player_bool_t(long jarg1);  public final static native int get_PLAYER_ACTARRAY_NUM_ACTUATORS();  public final static native int get_PLAYER_ACTARRAY_ACTSTATE_IDLE();  public final static native int get_PLAYER_ACTARRAY_ACTSTATE_MOVING();  public final static native int get_PLAYER_ACTARRAY_ACTSTATE_BRAKED();  public final static native int get_PLAYER_ACTARRAY_ACTSTATE_STALLED();  public final static native int get_PLAYER_ACTARRAY_TYPE_LINEAR();  public final static native int get_PLAYER_ACTARRAY_TYPE_ROTARY();  public final static native int get_PLAYER_ACTARRAY_POWER_REQ();  public final static native int get_PLAYER_ACTARRAY_BRAKES_REQ();  public final static native int get_PLAYER_ACTARRAY_GET_GEOM_REQ();  public final static native int get_PLAYER_ACTARRAY_SPEED_REQ();  public final static native int get_PLAYER_ACTARRAY_POS_CMD();  public final static native int get_PLAYER_ACTARRAY_SPEED_CMD();  public final static native int get_PLAYER_ACTARRAY_HOME_CMD();  public final static native int get_PLAYER_ACTARRAY_DATA_STATE();  public final static native void set_player_actarray_actuator_t_position(long jarg1, float jarg2);  public final static native float get_player_actarray_actuator_t_position(long jarg1);  public final static native void set_player_actarray_actuator_t_speed(long jarg1, float jarg2);  public final static native float get_player_actarray_actuator_t_speed(long jarg1);  public final static native void set_player_actarray_actuator_t_state(long jarg1, short jarg2);  public final static native short get_player_actarray_actuator_t_state(long jarg1);  public final static native long new_player_actarray_actuator_t();  public final static native void delete_player_actarray_actuator_t(long jarg1);  public final static native void set_player_actarray_data_t_actuators_count(long jarg1, long jarg2);  public final static native long get_player_actarray_data_t_actuators_count(long jarg1);  public final static native void set_player_actarray_data_t_actuators(long jarg1, long[] jarg2);  public final static native long[] get_player_actarray_data_t_actuators(long jarg1);  public final static native long new_player_actarray_data_t();  public final static native void delete_player_actarray_data_t(long jarg1);  public final static native void set_player_actarray_actuatorgeom_t_type(long jarg1, short jarg2);  public final static native short get_player_actarray_actuatorgeom_t_type(long jarg1);  public final static native void set_player_actarray_actuatorgeom_t_min(long jarg1, float jarg2);  public final static native float get_player_actarray_actuatorgeom_t_min(long jarg1);  public final static native void set_player_actarray_actuatorgeom_t_centre(long jarg1, float jarg2);  public final static native float get_player_actarray_actuatorgeom_t_centre(long jarg1);  public final static native void set_player_actarray_actuatorgeom_t_max(long jarg1, float jarg2);  public final static native float get_player_actarray_actuatorgeom_t_max(long jarg1);  public final static native void set_player_actarray_actuatorgeom_t_home(long jarg1, float jarg2);  public final static native float get_player_actarray_actuatorgeom_t_home(long jarg1);  public final static native void set_player_actarray_actuatorgeom_t_config_speed(long jarg1, float jarg2);  public final static native float get_player_actarray_actuatorgeom_t_config_speed(long jarg1);  public final static native void set_player_actarray_actuatorgeom_t_hasbrakes(long jarg1, short jarg2);  public final static native short get_player_actarray_actuatorgeom_t_hasbrakes(long jarg1);  public final static native long new_player_actarray_actuatorgeom_t();  public final static native void delete_player_actarray_actuatorgeom_t(long jarg1);  public final static native void set_player_actarray_geom_t_actuators_count(long jarg1, long jarg2);  public final static native long get_player_actarray_geom_t_actuators_count(long jarg1);  public final static native void set_player_actarray_geom_t_actuators(long jarg1, long[] jarg2);  public final static native long[] get_player_actarray_geom_t_actuators(long jarg1);  public final static native long new_player_actarray_geom_t();  public final static native void delete_player_actarray_geom_t(long jarg1);  public final static native void set_player_actarray_position_cmd_t_joint(long jarg1, int jarg2);  public final static native int get_player_actarray_position_cmd_t_joint(long jarg1);  public final static native void set_player_actarray_position_cmd_t_position(long jarg1, float jarg2);  public final static native float get_player_actarray_position_cmd_t_position(long jarg1);  public final static native long new_player_actarray_position_cmd_t();  public final static native void delete_player_actarray_position_cmd_t(long jarg1);  public final static native void set_player_actarray_speed_cmd_t_joint(long jarg1, int jarg2);  public final static native int get_player_actarray_speed_cmd_t_joint(long jarg1);  public final static native void set_player_actarray_speed_cmd_t_speed(long jarg1, float jarg2);  public final static native float get_player_actarray_speed_cmd_t_speed(long jarg1);  public final static native long new_player_actarray_speed_cmd_t();  public final static native void delete_player_actarray_speed_cmd_t(long jarg1);  public final static native void set_player_actarray_home_cmd_t_joint(long jarg1, int jarg2);  public final static native int get_player_actarray_home_cmd_t_joint(long jarg1);  public final static native long new_player_actarray_home_cmd_t();  public final static native void delete_player_actarray_home_cmd_t(long jarg1);  public final static native void set_player_actarray_power_config_t_value(long jarg1, short jarg2);  public final static native short get_player_actarray_power_config_t_value(long jarg1);  public final static native long new_player_actarray_power_config_t();  public final static native void delete_player_actarray_power_config_t(long jarg1);  public final static native void set_player_actarray_brakes_config_t_value(long jarg1, short jarg2);  public final static native short get_player_actarray_brakes_config_t_value(long jarg1);  public final static native long new_player_actarray_brakes_config_t();  public final static native void delete_player_actarray_brakes_config_t(long jarg1);  public final static native void set_player_actarray_speed_config_t_joint(long jarg1, int jarg2);  public final static native int get_player_actarray_speed_config_t_joint(long jarg1);  public final static native void set_player_actarray_speed_config_t_speed(long jarg1, float jarg2);  public final static native float get_player_actarray_speed_config_t_speed(long jarg1);  public final static native long new_player_actarray_speed_config_t();  public final static native void delete_player_actarray_speed_config_t(long jarg1);  public final static native int get_PLAYER_AIO_MAX_INPUTS();  public final static native int get_PLAYER_AIO_MAX_OUTPUTS();  public final static native int get_PLAYER_AIO_CMD_STATE();  public final static native int get_PLAYER_AIO_DATA_STATE();  public final static native void set_player_aio_data_t_voltages_count(long jarg1, long jarg2);  public final static native long get_player_aio_data_t_voltages_count(long jarg1);  public final static native void set_player_aio_data_t_voltages(long jarg1, float[] jarg2);  public final static native float[] get_player_aio_data_t_voltages(long jarg1);  public final static native long new_player_aio_data_t();  public final static native void delete_player_aio_data_t(long jarg1);  public final static native void set_player_aio_cmd_t_id(long jarg1, long jarg2);  public final static native long get_player_aio_cmd_t_id(long jarg1);  public final static native void set_player_aio_cmd_t_voltage(long jarg1, float jarg2);  public final static native float get_player_aio_cmd_t_voltage(long jarg1);  public final static native long new_player_aio_cmd_t();  public final static native void delete_player_aio_cmd_t(long jarg1);  public final static native int get_PLAYER_AUDIO_DATA_BUFFER_SIZE();  public final static native int get_PLAYER_AUDIO_PAIRS();  public final static native void set_player_audio_data_t_frequency_count(long jarg1, long jarg2);  public final static native long get_player_audio_data_t_frequency_count(long jarg1);  public final static native void set_player_audio_data_t_frequency(long jarg1, float[] jarg2);  public final static native float[] get_player_audio_data_t_frequency(long jarg1);  public final static native void set_player_audio_data_t_amplitude_count(long jarg1, long jarg2);  public final static native long get_player_audio_data_t_amplitude_count(long jarg1);

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