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📄 lifomcom.h

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/* *  Player - One Hell of a Robot Server *  Copyright (C) 2000  Brian Gerkey   &  Kasper Stoy *                      gerkey@usc.edu    kaspers@robotics.usc.edu * *  LifoMCom device by Matthew Brewer <mbrewer@andrew.cmu.edu> (updated for 1.3 by  *  Reed Hedges <reed@zerohour.net>) at the Laboratory for Perceptual  *  Robotics, Dept. of Computer Science, University of Massachusetts, *  Amherst. * * This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * */#ifndef _MCOMDEVICE_HH_#define _MCOMDEVICE_HH_#include <player.h>#include <driver.h>#include <drivertable.h>/* * This device is designed for exchanging information between clients. * A client sends a message of a given "type" and "channel". This  * device stores adds the message to that channel's stack. * A second client can then request data of a given "type" and "channel" * if Pop is called the last piece of data added to the buffer is returned * and then deleted. * If Read is called the last piece of data added is returned, and left there * This is a filo, or a stack first in last out - * This way if were reading drive command for example we can be sure to * get a "STOP" and interupt a "FWD" before it's been read. * Player's "configuration"-style message passing is used. */class LifoMCom : public Driver {private:    class Buffer {    private:        player_mcom_data_t dat[MCOM_N_BUFS];        int top;      int capacity;    public:        int type;        char channel[MCOM_CHANNEL_LEN];        Buffer();        ~Buffer();        void Push(player_mcom_data_t newdat);        player_mcom_data_t Pop();        player_mcom_data_t Read();        void Clear();        void print();      void SetCapacity(int cap);      int GetCapacity() { return capacity; }    };    struct Link{        Buffer buf;        Link* next;    };    class LinkList {    private:        Link * top;    public:        LinkList();        ~LinkList();        void Push(player_mcom_data_t d,int type, char channel[MCOM_CHANNEL_LEN]);        player_mcom_data_t Pop(int type, char channel[MCOM_CHANNEL_LEN]);        player_mcom_data_t Read(int type,char channel[MCOM_CHANNEL_LEN]);        void Clear(int type,char channel[MCOM_CHANNEL_LEN]);      void SetCapacity(int type, char channel[MCOM_CHANNEL_LEN], 		       unsigned char cap);      Link * FindLink(int type, char channel[MCOM_CHANNEL_LEN]);    };    LinkList Data;public:    // Called when we recieve a config request; overrides Driver::PutConfig/*    virtual int PutConfig(player_device_id_t id, void *client,                           void* src, size_t len,                          struct timeval* timestamp);*/    // These do nothing but are abstract in Driver, so here they are    // Process incoming messages from clients     int ProcessMessage(ClientData * client, player_msghdr * hdr, uint8_t * data, uint8_t * resp_data, size_t * resp_len);    // Constructor    LifoMCom(ConfigFile* cf, int section);    virtual int Setup() {        printf("startup...\n");        return 0;    }    virtual int Shutdown() {        printf("shutdown ...\n");        return 0;    }};Driver* LifoMCom_Init(char* interface, ConfigFile* cf, int section);// a driver registration functionvoid LifoMCom_Register(DriverTable* table);#endif //ifdef _MCOMDEVICE_HH_

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