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📄 maptransform.h

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/* *  Player - One Hell of a Robot Server *  Copyright (C) 2004  Brian Gerkey gerkey@stanford.edu     * *  This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * *//* * $Id: maptransform.h,v 1.1.2.2 2006/04/19 21:29:28 gerkey Exp $ * * Base class for map transform drivers, simply reimplement the transform method * with your trasformation function. See MapScale for example */#ifndef _MAPTRANSFORM_H_#define _MAPTRANSFORM_H_#include <sys/types.h> // required by Darwin#include <netinet/in.h>#include <stdlib.h>#include <string.h>#include <math.h>#include <playercore.h>// compute linear index for given map coords#define MAP_IDX(mf, i, j) ((mf.width) * (j) + (i))// check that given coords are valid (i.e., on the map)#define MAP_VALID(mf, i, j) ((i >= 0) && (i < mf.width) && (j >= 0) && (j < mf.width))class MapTransform : public Driver{  protected:    player_map_info_t source_map;    player_devaddr_t source_map_addr;    char* source_data;	player_map_info_t new_map;    char* new_data;    // get the map from the underlying map device    int GetMap();    // interpolate the map    virtual int Transform() = 0;      public:    MapTransform(ConfigFile* cf, int section);    virtual ~MapTransform();    // MessageHandler    public: virtual int ProcessMessage(MessageQueue * resp_queue,                                      player_msghdr * hdr,                                      void * data);                                            int Setup();    int Shutdown();};#endif

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