📄 maptransform.h
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/* * Player - One Hell of a Robot Server * Copyright (C) 2004 Brian Gerkey gerkey@stanford.edu * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *//* * $Id: maptransform.h,v 1.1.2.2 2006/04/19 21:29:28 gerkey Exp $ * * Base class for map transform drivers, simply reimplement the transform method * with your trasformation function. See MapScale for example */#ifndef _MAPTRANSFORM_H_#define _MAPTRANSFORM_H_#include <sys/types.h> // required by Darwin#include <netinet/in.h>#include <stdlib.h>#include <string.h>#include <math.h>#include <playercore.h>// compute linear index for given map coords#define MAP_IDX(mf, i, j) ((mf.width) * (j) + (i))// check that given coords are valid (i.e., on the map)#define MAP_VALID(mf, i, j) ((i >= 0) && (i < mf.width) && (j >= 0) && (j < mf.width))class MapTransform : public Driver{ protected: player_map_info_t source_map; player_devaddr_t source_map_addr; char* source_data; player_map_info_t new_map; char* new_data; // get the map from the underlying map device int GetMap(); // interpolate the map virtual int Transform() = 0; public: MapTransform(ConfigFile* cf, int section); virtual ~MapTransform(); // MessageHandler public: virtual int ProcessMessage(MessageQueue * resp_queue, player_msghdr * hdr, void * data); int Setup(); int Shutdown();};#endif
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