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📄 imagebase.h

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/* *  Player - One Hell of a Robot Server *  Copyright (C) 2000  Brian Gerkey et al *                      gerkey@usc.edu     * *  This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * *//////////////////////////////////////////////////////////////////////////////// Desc: base driver for image processing and transform drivers// Author: Toby Collett// Date: 15 Feb 2004// CVS: $Id: imagebase.h,v 1.1.2.2 2006/06/07 16:12:38 gerkey Exp $//////////////////////////////////////////////////////////////////////////////** @ingroup drivers *//** @{ *//** @defgroup driver_imagebase imagebase * @brief driver base for image processing drivers, inherit from this driver and implement the process frame method@par Requires- This driver acquires image data from a @ref interface_camera  interface. @par Provides- Depends on inheriting class@par Configuration requests- none@par Configuration file options@par Example@author Toby Collett*//** @} */#include <libplayercore/playercore.h>#include <libplayercore/error.h>// Driver for detecting laser retro-reflectors.class ImageBase : public Driver{	public: 		// Constructor		ImageBase(ConfigFile *cf, int section, bool overwrite_cmds, size_t queue_maxlen, int interf);		ImageBase(ConfigFile *cf, int section, bool overwrite_cmds = true, size_t queue_maxlen = PLAYER_MSGQUEUE_DEFAULT_MAXLEN);		virtual ~ImageBase() {};		// Setup/shutdown routines.		virtual int Setup();		virtual int Shutdown();		// Process incoming messages from clients 		int ProcessMessage (MessageQueue * resp_queue, player_msghdr * hdr, void * data);	protected: 		virtual int ProcessFrame() = 0;		// Main function for device thread.		virtual void Main();				// Input camera stuff  		Device *camera_driver;		player_devaddr_t camera_addr;		player_camera_data_t stored_data;		bool HaveData;};

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