⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 vfh_algorithm.h

📁 机器人仿真软件
💻 H
字号:
/* *  Orca-Components: Components for robotics. *   *  Copyright (C) 2004 *   *  This program is free software; you can redistribute it and/or *  modify it under the terms of the GNU General Public License *  as published by the Free Software Foundation; either version 2 *  of the License, or (at your option) any later version. *   *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. *   *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. */#ifndef VFH_ALGORITHM_H#define VFH_ALGORITHM_H#include <vector>#include <libplayercore/playercore.h>class VFH_Algorithm{public:    VFH_Algorithm( double cell_size,                   int window_diameter,                   int sector_angle,                   double safety_dist_0ms,                   double safety_dist_1ms,                    int max_speed,                   int max_speed_narrow_opening,                   int max_speed_wide_opening,                   int max_acceleration,                   int min_turnrate,                   int max_turnrate_0ms,                   int max_turnrate_1ms,                   double min_turn_radius_safety_factor,                   double free_space_cutoff_0ms,                   double obs_cutoff_0ms,                   double free_space_cutoff_1ms,                   double obs_cutoff_1ms,                   double weight_desired_dir,                   double weight_current_dir );    ~VFH_Algorithm();    int Init();        // Choose a new speed and turnrate based on the given laser data and current speed.    //    // Units/Senses:    //  - goal_direction in degrees, 0deg is to the right.    //  - goal_distance  in mm.    //  - goal_distance_tolerance in mm.    //    int Update_VFH( double laser_ranges[PLAYER_LASER_MAX_SAMPLES][2],                     int current_speed,                      float goal_direction,                    float goal_distance,                    float goal_distance_tolerance,                    int &chosen_speed,                     int &chosen_turnrate );    // Get methods    int   GetMinTurnrate() { return MIN_TURNRATE; }    // Angle to goal, in degrees.  0deg is to our right.    float GetDesiredAngle() { return Desired_Angle; }    float GetPickedAngle() { return Picked_Angle; }    // Max Turnrate depends on speed    int GetMaxTurnrate( int speed );    int GetCurrentMaxSpeed() { return Current_Max_Speed; }    // Set methods    void SetRobotRadius( float robot_radius ) { this->ROBOT_RADIUS = robot_radius; }    void SetMinTurnrate( int min_turnrate ) { MIN_TURNRATE = min_turnrate; }    void SetCurrentMaxSpeed( int Current_Max_Speed );    // The Histogram.    // This is public so that monitoring tools can get at it; it shouldn't    // be modified externally.    // Sweeps in an anti-clockwise direction.    float *Hist;private:    // Functions    int VFH_Allocate();    float Delta_Angle(int a1, int a2);    float Delta_Angle(float a1, float a2);    int Bisect_Angle(int angle1, int angle2);    bool Cant_Turn_To_Goal();    // Returns 0 if something got inside the safety distance, else 1.    int Calculate_Cells_Mag( double laser_ranges[PLAYER_LASER_MAX_SAMPLES][2], int speed );    // Returns 0 if something got inside the safety distance, else 1.    int Build_Primary_Polar_Histogram( double laser_ranges[PLAYER_LASER_MAX_SAMPLES][2], int speed );    int Build_Binary_Polar_Histogram(int speed);    int Build_Masked_Polar_Histogram(int speed);    int Select_Candidate_Angle();    int Select_Direction();    int Set_Motion( int &speed, int &turnrate, int current_speed );    // AB: This doesn't seem to be implemented anywhere...    // int Read_Min_Turning_Radius_From_File(char *filename);    void Print_Cells_Dir();    void Print_Cells_Mag();    void Print_Cells_Dist();    void Print_Cells_Sector();    void Print_Cells_Enlargement_Angle();    void Print_Hist();    // Returns the speed index into Cell_Sector, for a given speed in mm/sec.    // This exists so that only a few (potentially large) Cell_Sector tables must be stored.    int Get_Speed_Index( int speed );    // Returns the safety dist in mm for this speed.    int Get_Safety_Dist( int speed );    float Get_Binary_Hist_Low( int speed );    float Get_Binary_Hist_High( int speed );    // Data    float ROBOT_RADIUS;           // millimeters    int CENTER_X;                 // cells    int CENTER_Y;                 // cells    int HIST_SIZE;                // sectors (over 360deg)    float CELL_WIDTH;             // millimeters    int WINDOW_DIAMETER;          // cells    int SECTOR_ANGLE;             // degrees    float SAFETY_DIST_0MS;        // millimeters    float SAFETY_DIST_1MS;        // millimeters    int Current_Max_Speed;        // mm/sec    int MAX_SPEED;                // mm/sec    int MAX_SPEED_NARROW_OPENING; // mm/sec    int MAX_SPEED_WIDE_OPENING;   // mm/sec    int MAX_ACCELERATION;         // mm/sec/sec    int MIN_TURNRATE;             // deg/sec -- not actually used internally    int NUM_CELL_SECTOR_TABLES;    // Scale turnrate linearly between these two    int MAX_TURNRATE_0MS;       // deg/sec    int MAX_TURNRATE_1MS;       // deg/sec    double MIN_TURN_RADIUS_SAFETY_FACTOR;    float Binary_Hist_Low_0ms, Binary_Hist_High_0ms;    float Binary_Hist_Low_1ms, Binary_Hist_High_1ms;    float U1, U2;    float Desired_Angle, Dist_To_Goal, Goal_Distance_Tolerance;    float Picked_Angle, Last_Picked_Angle;    int   Max_Speed_For_Picked_Angle;    // Radius of dis-allowed circles, either side of the robot, which    // we can't enter due to our minimum turning radius.    float Blocked_Circle_Radius;    std::vector<std::vector<float> > Cell_Direction;    std::vector<std::vector<float> > Cell_Base_Mag;    std::vector<std::vector<float> > Cell_Mag;    std::vector<std::vector<float> > Cell_Dist;      // millimetres    std::vector<std::vector<float> > Cell_Enlarge;    // Cell_Sector[x][y] is a vector of indices to sectors that are effected if cell (x,y) contains    // an obstacle.      // Cell enlargement is taken into account.    // Acess as: Cell_Sector[speed_index][x][y][sector_index]    std::vector<std::vector<std::vector<std::vector<int> > > > Cell_Sector;    std::vector<float> Candidate_Angle;    std::vector<int> Candidate_Speed;    double dist_eps;    double ang_eps;    float *Last_Binary_Hist;    // Minimum turning radius at different speeds, in millimeters    std::vector<int> Min_Turning_Radius;    // Keep track of last update, so we can monitor acceleration    timeval last_update_time;    int last_chosen_speed;};#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -