opaquedriver.cc
来自「机器人仿真软件」· CC 代码 · 共 219 行
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219 行
/* * Player - One Hell of a Robot Server * Copyright (C) 2003 * Brian Gerkey * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *//* * A simple example of how to write a driver that will be built as a * shared object. */// ONLY if you need something that was #define'd as a result of configure// (e.g., HAVE_CFMAKERAW), then #include <config.h>, like so:/*#if HAVE_CONFIG_H #include <config.h>#endif*/#include <unistd.h>#include <string.h>#include <math.h>#include <libplayercore/playercore.h>#include "sharedstruct.h"////////////////////////////////////////////////////////////////////////////////// The class for the driverclass OpaqueDriver : public Driver{ public: // Constructor; need that OpaqueDriver(ConfigFile* cf, int section); // Must implement the following methods. virtual int Setup(); virtual int Shutdown(); // This method will be invoked on each incoming message virtual int ProcessMessage(MessageQueue* resp_queue, player_msghdr * hdr, void * data); private: // Main function for device thread. virtual void Main(); // Update the data virtual void RefreshData(); // This is the structure we want to send test_t* mTestStruct; // This is the data we store and send player_opaque_data_t mData;};// A factory creation function, declared outside of the class so that it// can be invoked without any object context (alternatively, you can// declare it static in the class). In this function, we create and return// (as a generic Driver*) a pointer to a new instance of this driver.Driver*OpaqueDriver_Init(ConfigFile* cf, int section){ // Create and return a new instance of this driver return((Driver*)(new OpaqueDriver(cf, section)));}// A driver registration function, again declared outside of the class so// that it can be invoked without object context. In this function, we add// the driver into the given driver table, indicating which interface the// driver can support and how to create a driver instance.void OpaqueDriver_Register(DriverTable* table){ table->AddDriver("opaquedriver", OpaqueDriver_Init);}////////////////////////////////////////////////////////////////////////////////// Constructor. Retrieve options from the configuration file and do any// pre-Setup() setup.OpaqueDriver::OpaqueDriver(ConfigFile* cf, int section) : Driver(cf, section, false, PLAYER_MSGQUEUE_DEFAULT_MAXLEN, PLAYER_OPAQUE_CODE){ mData.data_count = sizeof(test_t); mTestStruct = reinterpret_cast<test_t*>(mData.data); mTestStruct->uint8 = 0; mTestStruct->int8 = 0; mTestStruct->uint16 = 0; mTestStruct->int16 = 0; mTestStruct->uint32 = 0; mTestStruct->int32 = 0; mTestStruct->doub = 0; return;}////////////////////////////////////////////////////////////////////////////////// Set up the device. Return 0 if things go well, and -1 otherwise.int OpaqueDriver::Setup(){ puts("Example driver initialising"); // Here you do whatever is necessary to setup the device, like open and // configure a serial port. puts("Opaque driver ready"); // Start the device thread; spawns a new thread and executes // OpaqueDriver::Main(), which contains the main loop for the driver. StartThread(); return(0);}////////////////////////////////////////////////////////////////////////////////// Shutdown the deviceint OpaqueDriver::Shutdown(){ puts("Shutting opaque driver down"); // Stop and join the driver thread StopThread(); // Here you would shut the device down by, for example, closing a // serial port. puts("Opaque driver has been shutdown"); return(0);}int OpaqueDriver::ProcessMessage(MessageQueue* resp_queue, player_msghdr* hdr, void* data){ // Process messages here. Send a response if necessary, using Publish(). // If you handle the message successfully, return 0. Otherwise, // return -1, and a NACK will be sent for you, if a response is required. return(0);}////////////////////////////////////////////////////////////////////////////////// Main function for device threadvoid OpaqueDriver::Main(){ // The main loop; interact with the device here for(;;) { // test if we are supposed to cancel pthread_testcancel(); // Process incoming messages. OpaqueDriver::ProcessMessage() is // called on each message. ProcessMessages(); // Interact with the device, and push out the resulting data, using RefreshData(); // Sleep (you might, for example, block on a read() instead) usleep(100000); }}void OpaqueDriver::RefreshData(){ mTestStruct->uint8 += 1; mTestStruct->int8 += 1; mTestStruct->uint16 += 5; mTestStruct->int16 += 5; mTestStruct->uint32 += 10; mTestStruct->int32 += 10; mTestStruct->doub = sin(mTestStruct->uint8/10.0); // only send the data we need to uint size = sizeof(mData) - sizeof(mData.data) + mData.data_count; Publish(device_addr, NULL, PLAYER_MSGTYPE_DATA, PLAYER_OPAQUE_DATA_STATE, reinterpret_cast<void*>(&mData), size, NULL);}////////////////////////////////////////////////////////////////////////////////// Extra stuff for building a shared object./* need the extern to avoid C++ name-mangling */extern "C" { int player_driver_init(DriverTable* table) { puts("Opaque driver initializing"); OpaqueDriver_Register(table); puts("Opaque driver done"); return(0); }}
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