📄 g2demo.dsp
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# Microsoft Developer Studio Project File - Name="g2demo" - Package Owner=<4># Microsoft Developer Studio Generated Build File, Format Version 6.00# ** DO NOT EDIT **# TARGTYPE "Win32 (x86) Console Application" 0x0103CFG=g2demo - Win32 Debug!MESSAGE This is not a valid makefile. To build this project using NMAKE,!MESSAGE use the Export Makefile command and run!MESSAGE !MESSAGE NMAKE /f "g2demo.mak".!MESSAGE !MESSAGE You can specify a configuration when running NMAKE!MESSAGE by defining the macro CFG on the command line. For example:!MESSAGE !MESSAGE NMAKE /f "g2demo.mak" CFG="g2demo - Win32 Debug"!MESSAGE !MESSAGE Possible choices for configuration are:!MESSAGE !MESSAGE "g2demo - Win32 Release" (based on "Win32 (x86) Console Application")!MESSAGE "g2demo - Win32 Debug" (based on "Win32 (x86) Console Application")!MESSAGE # Begin Project# PROP AllowPerConfigDependencies 0# PROP Scc_ProjName ""# PROP Scc_LocalPath ""CPP=cl.exeRSC=rc.exe!IF "$(CFG)" == "g2demo - Win32 Release"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "Release"# PROP BASE Intermediate_Dir "Release"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 0# PROP Output_Dir "Release"# PROP Intermediate_Dir "Release"# PROP Ignore_Export_Lib 0# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c# ADD CPP /nologo /MD /W3 /GX /O2 /I "src/GIF" /I "./src" /I "src" /I "src/PS" /I "src/WIN32" /I "src/GD" /I "src/FIG" /D "NDEBUG" /D "G2DLL" /D "DO_GIF" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "DO_PS" /D "DO_FIG" /D "DO_WIN32" /D "DO_WMF32" /D "DO_EPSF" /YX /FD /c# ADD BASE RSC /l 0x409 /d "NDEBUG"# ADD RSC /l 0x409 /d "NDEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLINK32=link.exe# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /libpath:"./Release"# SUBTRACT LINK32 /verbose!ELSEIF "$(CFG)" == "g2demo - Win32 Debug"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 1# PROP BASE Output_Dir "g2demo__"# PROP BASE Intermediate_Dir "g2demo__"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 1# PROP Output_Dir "Debug"# PROP Intermediate_Dir "Debug"# PROP Ignore_Export_Lib 0# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c# ADD CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "src/gd" /I "./src" /I "src" /I "src/PS" /I "src/WIN32" /I "src/GD" /I "src/FIG" /D "_DEBUG" /D "DO_GD" /D "DO_EPSF_CLIP" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "DO_PS" /D "DO_FIG" /D "DO_WIN32" /D "DO_WMF32" /D "DO_EPSF" /FR /YX /FD /c# ADD BASE RSC /l 0x409 /d "_DEBUG"# ADD RSC /l 0x409 /fo"g2_win32.res" /d "_DEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLINK32=link.exe# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /incremental:no /debug /machine:I386 /pdbtype:sept /libpath:"./Debug" /libpath:"../gd"!ENDIF # Begin Target# Name "g2demo - Win32 Release"# Name "g2demo - Win32 Debug"# Begin Source FileSOURCE=.\demo\g2_test.c# End Source File# Begin Source FileSOURCE=..\gdwin32\bgd.lib# End Source File# End Target# End Project
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