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📄 stdafx.h

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// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers

#include <windows.h>

#include "gsinclude\gslib.h"
#include "gsinclude\gsdebug.h"
#include "gsinclude\gspoint.h"
#include "gsinclude\gspixel.h"
#include "gsinclude\gsphysics.h"
#include "gsinclude\gsconfig.h"
#include "gsinclude\gssource.h"
#include "gsinclude\gssound.h"
#include "gsinclude\gsmedia.h"
#include "gsinclude\gsanimation.h"
#include "gsinclude\gssurface.h"
#include "gsinclude\gsui.h"
#include "gsinclude\gstask.h"
#include "gsinclude\gsapp.h"
#include "gsinclude\GsGame.h"
#include "gsinclude\gsengine.h"
#include "gsinclude\gsfunc.h"
#include "gsinclude\gsText.h"
#include "gsinclude\gsscript.h"
#include "gsinclude\GsParticleSystem.h"

/*
#include "Gm_Unit.h"
#include "GM_UI_MiniMap.h"
#include "gm_object.h"
#include "gm_world.h"
*//*
#include "net_lib.h"
//#include "log.h"
#include "LOG.h"
#include "thread_pool.h"
#include "NET.H"
#include "udp.h"
#include "tcp.h"
#include "bubble_protocols.h"
#include "cfg.h"
#include "log.h"

#include "bubbleLib.h"

#define	MAIN_SCALE	16.0f
#define	SMALL_SCALE	8.0f

#include "Bubble.h"
#include "player.h"

#include "Game_Client.h"*/
#include "gameclientapp.h"
#include "GameClientEngine.h"
//#include "gsg_selectplayer.h"
#include "gamemain.h"
#include "res\resource.h"
extern  char	g_strInfo[256];
extern	GameMain*			g_ptr_main_game;
/*
#define CARD_WIDTH 50

// TODO: reference additional headers your program requires here
extern	GSG_SelectPlayer*	g_ptr_select_player_game;
extern	MainGame*			g_ptr_main_game;
extern	CConfig				g_config;

extern  int	g_get_num_shows_res();
extern  const char*	g_get_str_shows_res(int index);

extern  int	g_get_num_musics_res();
extern  const char*	g_get_str_musics_res(int index);

extern	CGsTexture*	g_get_ani_card(int style);
extern	HRESULT g_render_background(CGsEngine* pEngine);

extern	GSANI		g_ani_cards_good;
extern	GSANI		g_ani_cards_bad;
*/
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)

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