📄 stdafx.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
#include "gsinclude\gslib.h"
#include "gsinclude\gsdebug.h"
#include "gsinclude\gspoint.h"
#include "gsinclude\gspixel.h"
#include "gsinclude\gsphysics.h"
#include "gsinclude\gsconfig.h"
#include "gsinclude\gssource.h"
#include "gsinclude\gssound.h"
#include "gsinclude\gsmedia.h"
#include "gsinclude\gsanimation.h"
#include "gsinclude\gssurface.h"
#include "gsinclude\gsui.h"
#include "gsinclude\gstask.h"
#include "gsinclude\gsapp.h"
#include "gsinclude\GsGame.h"
#include "gsinclude\gsengine.h"
#include "gsinclude\gsfunc.h"
#include "gsinclude\gsText.h"
#include "gsinclude\gsscript.h"
#include "gsinclude\GsParticleSystem.h"
/*
#include "Gm_Unit.h"
#include "GM_UI_MiniMap.h"
#include "gm_object.h"
#include "gm_world.h"
*//*
#include "net_lib.h"
//#include "log.h"
#include "LOG.h"
#include "thread_pool.h"
#include "NET.H"
#include "udp.h"
#include "tcp.h"
#include "bubble_protocols.h"
#include "cfg.h"
#include "log.h"
#include "bubbleLib.h"
#define MAIN_SCALE 16.0f
#define SMALL_SCALE 8.0f
#include "Bubble.h"
#include "player.h"
#include "Game_Client.h"*/
#include "gameclientapp.h"
#include "GameClientEngine.h"
//#include "gsg_selectplayer.h"
#include "gamemain.h"
#include "res\resource.h"
extern char g_strInfo[256];
extern GameMain* g_ptr_main_game;
/*
#define CARD_WIDTH 50
// TODO: reference additional headers your program requires here
extern GSG_SelectPlayer* g_ptr_select_player_game;
extern MainGame* g_ptr_main_game;
extern CConfig g_config;
extern int g_get_num_shows_res();
extern const char* g_get_str_shows_res(int index);
extern int g_get_num_musics_res();
extern const char* g_get_str_musics_res(int index);
extern CGsTexture* g_get_ani_card(int style);
extern HRESULT g_render_background(CGsEngine* pEngine);
extern GSANI g_ani_cards_good;
extern GSANI g_ani_cards_bad;
*/
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
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