📄 uieng12.c
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#include <uifont.h>
#include <uiEng12.h>
#include <uiUtility.h>
#include <uiEng12.res>
short guiGetEng12Height(void)
{
return 12;
}
short guiGetEng12Width(const char ascii)
{
return Eng12_Width[ascii];
}
void _guiShowEng12InView(TRect *rect, const char ascii, int x, int y, int color, int style)
{
short data, bitOffset, dataOffset;
short rulerData, width;
int i, j, xPos, yPos;
int bkcolor, fgcolor;
dataOffset = Eng12_Offset[ascii];
width = Eng12_Width[ascii];
bkcolor = (color&0x0000ff00)>>8;
fgcolor = color&0x000000ff;
xPos = x;
yPos = y;
if(style==FONT_TRANSPARENT)
{
for(i=dataOffset; i<dataOffset+width; i++)
{
data = Eng12_Data[i];
for(j=0; j<12; j++)
{
rulerData = (0x0001)<<j;
if(data & rulerData)
{
if((xPos>=rect->left)&&(xPos<=rect->right)&&(yPos+j>=rect->top)&&(yPos+j<=rect->bottom))
displayDrawPixel(xPos, yPos+j, fgcolor);
}
}
xPos++;
}
}
else
{
for(i=dataOffset; i<dataOffset+width; i++)
{
data = Eng12_Data[i];
for(j=0; j<12; j++)
{
rulerData = (0x0001)<<j;
if((xPos>=rect->left)&&(xPos<=rect->right)&&(yPos+j>=rect->top)&&(yPos+j<=rect->bottom))
{
if(data & rulerData)
displayDrawPixel(xPos, yPos+j, fgcolor);
else
displayDrawPixel(xPos, yPos+j, bkcolor);
}
}
xPos++;
}
}
}
void guiShowEng12(HNDL handle, const char ascii, int x, int y, int color, int style)
{
TRect ViewRect;
int iRet, left, top;
int ViewLeft, ViewTop, ViewRight, ViewBottom;
iRet = _guiGetHandleView(handle, &ViewLeft, &ViewTop, &ViewRight, &ViewBottom);
if(iRet!=STATUS_OK)
return;
ViewRect.left = ViewLeft; ViewRect.top = ViewTop;
ViewRect.right = ViewRight; ViewRect.bottom = ViewBottom;
left = x;
top = y;
_guiConvertXY(handle, &left, &top);
_guiShowEng12InView(&ViewRect, ascii, left, top, color, style);
}
unsigned short *guiGetEng12Bitmap(char ascii)
{
unsigned short offset;
offset=Eng12_Offset[ascii];
return ((unsigned short *)(&Eng12_Data[offset]));
}
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