📄 uigraph.h
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#ifndef _GUI_GRAPH_H_
#define _GUI_GRAPH_H_
#include <pr2k.h>
#include <typedefine.h>
#include <uiGui_cfg.h>
//#include <../../driver/lcd/graphic.h>
#ifdef __WIN32__
#include <lcd\Graphic.h>
#else
#include <graphic.h>
#include <lcddrv.h>
#endif
#ifdef GUI_WHITE
#undef GUI_WHITE
#endif
#ifdef GUI_LIGHTGRAY
#undef GUI_LIGHTGRAY
#endif
#ifdef GUI_DARKGRAY
#undef GUI_DARKGRAY
#endif
#ifdef GUI_BLACK
#undef GUI_BLACK
#endif
//#ifdef __WIN32__
#define GUI_WHITE 0
#define GUI_LIGHTGRAY 1
#define GUI_DARKGRAY 2
#define GUI_BLACK 3
/*
#else
#define GUI_BLACK 0
#define GUI_WHITE 1
#define GUI_LIGHTGRAY 2
#define GUI_DARKGRAY 3
#endif
*/
#define FG_BLACK_BG_WHITE (GUI_WHITE<<8)|GUI_BLACK
#define FG_BLACK_BG_LIGHTGRAY (GUI_LIGHTGRAY<<8)|GUI_BLACK
#define FG_BLACK_BG_DARKGRAY (GUI_DARKGRAY<<8)|GUI_BLACK
#define FG_WHITE_BG_BLACK (GUI_BLACK<<8)|GUI_WHITE
#define FG_WHITE_BG_LIGHTGRAY (GUI_LIGHTGRAY<<8)|GUI_WHITE
#define FG_WHITE_BG_DARKGRAY (GUI_DARKGRAY<<8)|GUI_WHITE
#define FG_DGRAY_BG_WHITE (GUI_WHITE<<8)|GUI_DARKGRAY
#define FG_DGRAY_BG_LIGHTGRAY (GUI_LIGHTGRAY<<8)|GUI_DARKGRAY
#define FG_DGRAY_BG_BLACK (GUI_BLACK<<8)|GUI_DARKGRAY
#define FG_LGRAY_BG_WHITE (GUI_WHITE<<8)|GUI_LIGHTGAAY
#define FG_LGRAY_BG_DARKGRAY (GUI_DARKGRAY<<8)|GUI_LIGHTGAAY
#define FG_LGRAY_BG_BLACK (GUI_BLACK<<8)|GUI_LIGHTGAAY
#define BMP_1BIT_STYLE 0x01
#define BMP_2BIT_STYLE 0x02
#define BMP_4BIT_STYLE 0x04
#define BMP_8BIT_STYLE 0x08
#define BMP_16BIT_STYLE 0x10
#define BMP_24BIT_STYLE 0x20
#define BMP_GRAY_LEVEL 0x40
#define BMP_COMPRESS 0x80
// style of image and font
//#define REPLACE_STYLE 0x00000001
#define REPLACE_STYLE 0x00000000
#define AND_STYLE 0x00000002
#define OR_STYLE 0x00000004
#define EXOR_STYLE 0x00000008
#define INVERSE_STYLE 0x00000010
#define HATCH_STYLE 0x00000020
#define GUI_SOLID 0
#define GUI_HATCH 1
// used by guiFillRect()
#define GUI_IMAGE 8
typedef struct tagRect{
int left;
int top;
int right;
int bottom;
}TRect;
typedef struct tagImageHeader{
BYTE width[2]; // width
BYTE height[2]; // height
BYTE mode; // color mode
BYTE scan; // scan
BYTE reserved[6]; // reserved
}TImageHeader;
DLL_EXP(short) guiGetScreenWidth(void);
DLL_EXP(short) guiGetScreenHeight(void);
/* call when init system */
void guiInitialGraphMode( void );
/* call before call guiFillRect() , set pointer of image to be filled */
void guiSetPattern(const BYTE *pattern_img);
// call displayClear()
DLL_EXP(void) guiClearScreen(void);
DLL_EXP(void) guiGetScreen(unsigned char *pScreen);
// style unused
DLL_EXP(void) guiClearBlock(HNDL handle, int left, int top, int right, int bottom, int color, int style);
DLL_EXP(void) guiDrawPixel(HNDL handle, int x, int y, int color);
// style: GUI_SOLID, GUI_HATCH
DLL_EXP(void) guiDrawLine (HNDL handle, int logic_x1, int logic_y1, int logic_x2, int logic_y2, int color, int style );
// invert data of pImage
DLL_EXP(void) guiInvertImage(BYTE *pImage );
DLL_EXP(void) guiGetImage(HNDL handle, int x1, int y1, int x2, int y2, BYTE *pImage );
DLL_EXP(int) guiGetImageWidth( const BYTE *pImage );
DLL_EXP(int) guiGetImageHeight( const BYTE *pImage );
DLL_EXP(BYTE) guiGetImageMode( const BYTE *pImage );
// may cut image
DLL_EXP(void) guiPutImage(HNDL handle, int left, int top, int right, int bottom, const BYTE *pImage);
DLL_EXP(int) guiGetImageSize( int x1, int y1, int x2, int y2 );
DLL_EXP(int) guiGetImageSizeFromImage(const BYTE *pImage);
// style: GUI_SOLID, GUI_HATCH
DLL_EXP(void) guiDrawRect (HNDL handle, int left, int top, int right, int bottom, int color, int style);
/***********************************************
* may fill image with style GUI_IMAGE *
* style: GUI_SOLID, GUI_HATCH, GUI_IMAGE *
************************************************/
DLL_EXP(void) guiFillRect (HNDL handle, int left, int top, int right, int bottom, int color, int style);
//iStyle: GUI_SOLID, GUI_HATCH
DLL_EXP(void) guiDrawCircle (HNDL handle, int x0, int y0, int radius, int color, int style);
//iStyle: GUI_SOLID, GUI_HATCH
DLL_EXP(void) guiFillCircle (HNDL handle, int x0, int y0, int radius, int color, int style);
DLL_EXP(void) guiInvertRect (HNDL handle, int left, int top, int right, int bottom);
int _guiDrawHLineInView(TRect *rect, int x1, int x2, int y, int color);
int _guiDrawVLineInView(TRect *rect, int x, int y1, int y2, int color);
/************************************************************************
* pSrc : buffer of source image *
* pDest : buffer of destination image *
* remark: cut form start_col, start_row to end_col, end_row of *
* source image to destination buffer *
*************************************************************************/
DLL_EXP(void) guiCutImage(int start_col, int start_row, int end_col, int end_row, const BYTE *pSrc, BYTE *pDest );
// cursor function
DLL_EXP(void) guiDisableCursor();
DLL_EXP(void) guiEnableCursor();
//DLL_EXP(void) guiSetCursorBlink(int blink_gap);
DLL_EXP(void) guiSetCursorSize(int width, int height);
DLL_EXP(void) GUISetCursorPos(short left, short top);
DLL_EXP(void) guiGetCursorPos(int *left, int *top);
#endif
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