📄 dribble.h
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/* -*- Mode: C++ -*- *//* dribble.h * CMUnited98 (soccer client for Robocup98) * Peter Stone <pstone@cs.cmu.edu> * Computer Science Department * Carnegie Mellon University * Copyright (C) 1998 Peter Stone * * CMUnited-98 was created by Peter Stone, Manuela Veloso, and Patrick Riley * * You may copy and distribute this program freely as long as you retain this notice. * If you make any changes or have any comments we would appreciate a message. *//* dribble.C contains functions for dribbling the ball * Created by Patrick Riley */#include "Memory.h"#include "kick.h"void PatsTest_dribble();void PatsTest_dribble2();typedef enum DRIBBLERES { DR_None, DR_Error, DR_LostBall, DR_GotThere, DR_Going} DribbleRes;typedef enum DRIBBLEMODE { DM_None, DM_Strict, /* moves very little if ball is at wrong angle */ DM_Lazy /* will pick an intermediate point if switching sides, but will keep moving. Not as safe with players around */} DribbleMode;TurnKickCommand dribble_dash(Vector vEndPos, float max_pow, AngleDeg drib_ang, DribbleMode mode);TurnKickCommand dribble_kick(Vector vEndPos, float max_pow, AngleDeg drib_ang, DribbleMode mode);AngleDeg NormalizeDribbleAngle(AngleDeg ang);/* drib_ang should be between 90 and -90 we always dribble in front of us */DribbleRes DribbleTo(Vector vEndPos, float max_dash_pow, float buffer, AngleDeg drib_ang, DribbleMode mode, Bool IsDodge=FALSE, Vector DodgePoint=0);DribbleRes SimpleDribbleTo(Vector vEndPos, float max_dash_pow = 75, float buffer = 1.0);
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