📄 geometry.h
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/*************************************************************************** * Copyright (C) 2005 by Rujia Liu * * rujialiu@hotmail.com * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/#ifndef GEOMETRY_H#define GEOMETRY_H#include <zeitgeist/leaf.h>using namespace salt;namespace Geometry{ typedef Vector2f Point; typedef Point Triangle[3]; // ray, from point o towards direction dir(unit vector) struct Ray { Point o; Point dir; }; // polar position struct VisionSense { float distance; float theta; float phi; VisionSense() : distance(0), theta(0), phi(0){}; }; const float eps = 1e-5; float rand_float(float min, float max); float sqr(float x); float cross(Point p0, Point p1, Point p2); float dot(Point p0, Point p1, Point p2); float dis(Point p1, Point p2); Point MakePoint(Vector3f v); Ray MakeRay(Point origin, Point direction); float DistanceToLine(Point x, Point p1, Point p2, Point& p); float GetDistOnRay(Ray r, Point p); Point GetPointOnRay(Point p0, Point p1, float dist); Vector3f GetRelativePosition(const VisionSense& vision); float GetProjectionDistance(Point p0, Point p1, Point p2); Point GetProjectionPoint(Point p0, Point p1, Point p); Point VectorCombine(Point p, float t, float rr);};#endif
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